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Pathfinder

Compendium

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Nyogoth

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The nyogoth's role on the Abyss is that of a scavenger. Essentially mobile clumps of buoyant intestines, these writhing creatures squirt through the air in convulsive movements like an octopus gliding through water, and are constantly on the search for anything smaller than one of their many mouths (either the relatively small ones that pinch and gasp at the tips of their intestinal limbs or the larger gaping one at their cores). They can subsist on the waste and filth left behind by other denizens of the Abyss, but particularly enjoy feeding on still-living creatures.

Despite their seemingly lowly role in Abyssal ecosystems, the nyogoths are far from stupid beasts. Most are nearly as intelligent as the average human, and are capable of solving relatively complex problems when it comes to securing the next meal. As outsiders, nyogoths do not need to eat to survive, yet this does not exempt them from hunger—a nyogoth that goes for longer than 12 hours without a meal becomes increasingly violent and erratic. Such a “starving” nyogoth typically fights to the death when the prospect of food is available, and may even resort to self-cannibalism, drinking its own spurting digestive juices from its wounds in a nauseating display.

A typical nyogoth is 5 feet in diameter and weighs 260 pounds, although they are known to grow much larger.

Special Abilities

Acid Spray (Su) A nyogoth's body is full of highly corrosive digestive fluid. Every time a nyogoth is damaged by a piercing or slashing weapon, all creatures adjacent to the nyogoth take 1d6 points of acid damage (2d6 acid damage if the attack is a critical hit).

Horrific Appearance (Su) Creatures that succumb to a nyogoth's horrific appearance become nauseated for 1d8 rounds.

Attributes

AC
24, Touch 15, Flat-footed 19 (+5 Dex, +9 Natural)
Alignment
Ce
Base Atk
+10
CMB
+13
CMD
28 (Can't Be Tripped)
CR
CR 10
Cha
16
Con
24
Creature Type
Outsider (Chaotic, Evil, Extraplanar, Qlippoth)
DR
10/lawful
Defensive Abilities
Acid Spray
Dex
21
Environment
Any (The Abyss)
Feats
Combat Reflexes , Improved Critical (Bite), Power Attack , Vital Strike , Weapon Finesse
Fort
+14
HP
125 (10d10+70)
Immune
Acid, Cold , Poison , Mind-affecting Effects
Init
Ce Medium Outsider ( Chaotic , Evil , Extraplanar , Qlippoth ) +5
Int
9
Languages
Abyssal; Telepathy 100 Ft.
Melee
4 Bites +15 (1d6+3/19-20 Plus 1d4 Acid), Bite +15 (2d6+3/19-20 Plus 1d4 Acid)
Organization
Solitary Or Brood (2-8)
Ref
+12
Resist
Electricity 10, Fire 10
SQ
Flight
Senses
Darkvision 60 Ft.; Perception +17
Size
Medium
Skills
Fly +22, Intimidate +16, Knowledge (Planes) +12, Perception +17, Stealth +18
Special Attacks
Horrific Appearance (Dc 18)
Speed
5 Ft., Fly 30 Ft. (Good)
Spell-Like Abilities
(Cl 10th; Concentration +13) At Will— Acid Arrow 7/day— Fear (Dc 17), Protection From Law 1/day— Acid Fog , Dimension Door
Str
16
Treasure
Standard
Will
+7
Wis
19
XP
9,600
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