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Pathfinder

Compendium

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Table of Contents

  • Attributes
  • Battle Trance
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    Battle Trance

    You are transformed into a single-minded force of Destruction. You gain the Ferocity Monster special ability, a number of temporary Hit Points equal to 1d6 + your Caster Level (maximum +10), and a +4 morale bonus on Saving Throws against mind-affecting effects. You cannot use the withdraw Action or willingly move away from a Creature that has attacked you.

    When you use this spell, you immediately take 4 points of Intelligence Damage. You must make a DC 20 Concentration check to cast spells, and all other Concentration checks to cast spells have a –5 Penalty.

    Attributes

    Battle Trance

    Alchemist 3, Antipaladin 3, Cleric 4, Inquisitor 3, Ranger 3, Witch 4
    • School: Enchantment (compulsion) [emotion, mind-affecting]
    • Casting Time: 1 standard action
    • Range: Personal
    • Target: You
    • Duration: 1 minute/level
    • Saving Throw: Will negates
    • Spell Resistance: Yes