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Battle Trance
You are transformed into a single-minded force of Destruction. You gain the Ferocity Monster special ability, a number of temporary Hit Points equal to 1d6 + your Caster Level (maximum +10), and a +4 morale bonus on Saving Throws against mind-affecting effects. You cannot use the withdraw Action or willingly move away from a Creature that has attacked you.
When you use this spell, you immediately take 4 points of Intelligence Damage. You must make a DC 20 Concentration check to cast spells, and all other Concentration checks to cast spells have a –5 Penalty.
Attributes
Casting Time
1 standard action
Components
V, S
Duration
1 minute/level
Level
Alchemist 3, Antipaladin 3, Cleric 4, Inquisitor 3, Ranger 3, Witch 4
Range
Personal
Saving Throw
Will negates
School
Enchantment (compulsion) [emotion, mind-affecting]
Spell Resistance
Yes
Target
You
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