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Battle Trance
You are transformed into a single-minded force of destruction. You gain the ferocity monster special ability, a number of temporary hit points equal to 1d6 + your caster level (maximum +10), and a +4 morale bonus on saving throws against mind-affecting effects. You cannot use the withdraw action or willingly move away from a creature that has attacked you.
When you use this spell, you immediately take 4 points of Intelligence damage. You must make a DC 20 concentration check to cast spells, and all other concentration checks to cast spells have a –5 penalty.
Attributes
Casting Time
1 standard action
Components
V, S
Duration
1 minute/level
Level
Alchemist 3, Antipaladin 3, Cleric 4, Inquisitor 3, Ranger 3, Witch 4
Range
Personal
Saving Throw
Will negates
School
Enchantment (compulsion) [emotion, mind-affecting]
Spell Resistance
Yes
Target
You
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