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Gloomblind Bolts
You create one or more bolts of negative energy infused with Shadow pulled from the Shadow Plane. You can fire one bolt, plus one for every four levels beyond 5th (to a maximum of three bolts at 13th level) at the same or different targets, but all bolts must be aimed at targets within 30 feet of each other and require a ranged touch attack to hit. Each bolt deals 4d6 points of Damage to a living Creature or heals 4d6 points of Damage to an Undead Creature. Furthermore, the bolt's energy spreads over the skin of Creature, possibly blinding it for a short time. Any Creature struck by a bolt must succeed at a Reflex Saving Throw or become blinded for 1 round.
Attributes
Casting Time
1 standard action
Components
V, S
Duration
Instantaneous
Effect
One or more bolts of energy
Level
Magus 3, Sorcerer/wizard 3, Witch 3
Range
Medium (100 ft. + 10 ft./level)
Saving Throw
Reflex negates; see text
School
Conjuration (creation) [shadow]
Spell Damage
4d6
Spell Resistance
Yes
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