Pathfinder Second Edition
Compendium
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Alchemical Gear (Legacy)
The items listed on Table 6–11 are the most widely available alchemical items from Chapter 11, which a 1st-level character could likely access. The descriptions below are incomplete; each item’s full entry appears in Chapter 11. Your GM might allow you to start with other alchemical items from Chapter 11 on a case‑by‑case basis.
Table 6–11: Alchemical Gear
Alchemical Bombs | Price | Bulk |
---|---|---|
Lesser acid flask | 3 gp | L |
Lesser alchemist's fire | 3 gp | L |
Lesser bottled lightning | 3 gp | L |
Lesser frost vial | 3 gp | L |
Lesser tanglefoot bag | 3 gp | L |
Lesser thunderstone | 3 gp | L |
Elixirs | Price | Bulk |
Lesser antidote | 3 gp | L |
Lesser antiplague | 3 gp | L |
Minor elixir of life | 3 gp | L |
Alchemical tools | Price | Bulk |
Lesser smokestick | 3 gp | L |
Sunrod | 3 gp | L |
Tindertwig (10) | 2 sp |
— |
Alchemical Bombs
Alchemical bombs are consumable weapons that deal damage or produce special effects, and they sometimes deal splash damage.Lesser Acid Flask: This alchemical bomb deals 1 acid damage, 1d6 persistent acid damage, and 1 acid splash damage.
Lesser Alchemist’s Fire: This alchemical bomb deals 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage.
Lesser Bottled Lightning: This alchemical bomb deals 1d6 electricity damage and 1 electricity splash damage, and it makes the target flat-footed.
Lesser Frost Vial: This alchemical bomb deals 1d6 cold damage and 1 cold splash damage, and it gives the target a –5-foot status penalty to its Speeds until the end of its next turn.
Lesser Tanglefoot Bag: This alchemical bomb gives the target a –10-foot status penalty to its Speeds for 1 minute, and the target is immobilized on a critical hit unless it Escapes.
Lesser Thunderstone: This alchemical bomb deals 1d4 sonic damage and 1 sonic splash damage, and any creature within 10 feet that fails a DC 17 Fortitude save is deafened until the end of its turn.
Elixirs
Elixirs are alchemical items you drink to gain various unusual effects.Lesser Antidote: After drinking a lesser antidote, you gain a +2 item bonus to Fortitude saves against poison for 6 hours.
Lesser Antiplague: After drinking a lesser antiplague, you gain a +2 item bonus to Fortitude saves against disease for 24 hours, including your saves against diseases’ progression.
Lesser Elixir of Life: Drinking a lesser elixir of life restores 1d6 Hit Points and grants a +1 item bonus to saving throws against diseases and poisons for 10 minutes.
Alchemical Tools
Alchemical tools are a type of alchemical item you use, rather than drink or throw.Smokestick: You create a 5-foot radius smokescreen for 1 minute.
Sunrod: You can strike a sunrod on a hard surface as an Interact action to cause it to shed bright light in a 20-foot radius (dim light in the next 20 feet) for 6 hours.
Tindertwig: You can use a tindertwig to ignite something flammable with a single Interact action, faster than with flint and steel.