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Pathfinder Second Edition

Compendium

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Alchemical Gear (Legacy)

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The items listed on Table 6–11 are the most widely available Alchemical items from Chapter 11, which a 1st-level character could likely access. The descriptions below are incomplete; each item’s full entry appears in Chapter 11. Your GM might allow you to start with other Alchemical items from Chapter 11 on a case‑by‑case basis.

Table 6–11: Alchemical Gear

Alchemical Bombs Price Bulk
Lesser Acid Flask 3 gp L
Lesser Alchemist's Fire 3 gp L
Lesser bottled lightning 3 gp L
Lesser frost vial 3 gp L
Lesser tanglefoot bag 3 gp L
Lesser thunderstone 3 gp L
Elixirs Price Bulk
Lesser Antidote 3 gp L
Lesser Antiplague 3 gp L
Minor Elixir of life 3 gp L
Alchemical tools Price Bulk
Lesser smokestick 3 gp L
Sunrod 3 gp L
Tindertwig (10) 2 sp


Alchemical Bombs

Alchemical bombs are Consumable Weapons that deal damage or produce special Effects, and they sometimes deal Splash damage.

Lesser Acid Flask: This Alchemical bomb deals 1 acid damage, 1d6 persistent acid damage, and 1 acid Splash damage.

Lesser Alchemist’s Fire: This Alchemical bomb deals 1d8 fire damage, 1 persistent fire damage, and 1 fire Splash damage.

Lesser Bottled Lightning: This Alchemical bomb deals 1d6 Electricity damage and 1 Electricity Splash damage, and it makes the target Flat-Footed.

Lesser Frost Vial: This Alchemical bomb deals 1d6 cold damage and 1 cold Splash damage, and it gives the target a –5-foot Status penalty to its Speeds until the end of its next turn.

Lesser Tanglefoot Bag: This Alchemical bomb gives the target a –10-foot Status penalty to its Speeds for 1 minute, and the target is immobilized on a critical hit unless it Escapes.

Lesser Thunderstone: This Alchemical bomb deals 1d4 sonic damage and 1 sonic Splash damage, and any creature within 10 feet that fails a DC 17 Fortitude save is deafened until the end of its turn.

Elixirs

Elixirs are Alchemical items you drink to gain various unusual Effects.

Lesser Antidote: After drinking a Lesser Antidote, you gain a +2 item bonus to Fortitude saves against Poison for 6 hours.

Lesser Antiplague: After drinking a Lesser Antiplague, you gain a +2 item bonus to Fortitude saves against Disease for 24 hours, including your saves against diseases’ progression.

Lesser Elixir of Life: Drinking a lesser Elixir of life restores 1d6 Hit Points and grants a +1 item bonus to saving throws against diseases and poisons for 10 minutes.

Alchemical Tools

Alchemical tools are a type of Alchemical item you use, rather than drink or throw.

Smokestick: You create a 5-foot radius smokescreen for 1 minute.

Sunrod: You can strike a sunrod on a hard surface as an Interact action to cause it to shed Bright Light in a 20-foot radius (dim light in the next 20 feet) for 6 hours.

Tindertwig: You can use a tindertwig to ignite something flammable with a single Interact action, faster than with Flint and Steel.

Attributes

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