Pathfinder Second Edition
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Brainchild
Source:
Pathfinder Second Edition
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A rumor can become so vivid and so persistent that it comes to life, creating a brainchild—a living Illusion that hatches from an intense belief in a remorseless and implacable killer. Often, these rumors swirl around the victims of a phantasmal killer spell. A brainchild’s capabilities grow when they pursue a believer but deflate against skeptics, making them only as bad as one thinks they are. A simple drive to stalk, terrify, and kill propels a Brainchild, but the creature might also exhibit other behaviors ascribed to them through gossip.
Attributes
alignment
CE
armor_class
30
casts_cantrip
TRUE
charisma_modifier
7
constitution_modifier
4
deception
22
description
A rumor can become so vivid and so persistent that it comes to life, creating a brainchild—a living illusion that hatches from an intense belief in a remorseless and implacable killer. Often, these rumors swirl around the victims of a phantasmal killer spell. A brainchild’s capabilities grow when they pursue a believer but deflate against skeptics, making them only as bad as one thinks they are. A simple drive to stalk, terrify, and kill propels a brainchild, but the creature might also exhibit other behaviors ascribed to them through gossip.
Spreading Rumors
Brainchildren require setup. Create some rumors the PCs might hear around town, adding more if they Gather Information. Take note of what rumors they share and who believes which ones. Don’t include too many—if the PCs believe them all, the brainchild will be too powerful! Examples include “I hear the Beast of Chimney Hill can walk through a fire unburnt” and “Woke with a pounding headache. Old Selby’s Dog must be lurking about again.”
dexterity_modifier
5
hit_points_max
200
immunities
death effects, detection, diseased, doomed, necromancy, scrying
intelligence_modifier
2
intimidation
24
languages
telepathy 100 feet, universal language
level
11
npc_type
Creature
perception
18
performance
22
saving_throws_fortitude
21
saving_throws_reflex
22
saving_throws_will
18
senses
darkvision
size
Large
society
21
speed
30
speed_notes
fly 30 feet
spell_dc
30
stealth
20
strength_modifier
4
traits
Rare, Illusion, Mental
weaknesses
mental 10
wisdom_modifier
3
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