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Pathfinder Second Edition

Compendium

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Elephant

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Those who live near elephants have learned to be wary of angering the beasts, but even with precautions in place, elephants sometimes still rampage. There is little an individual person can do when even a single Elephant becomes enraged. Furthermore, a herd of angry or frightened elephants can easily destroy an entire Village.

Attributes

Elephant

Creature 7

NHugeAnimal
  • Perception13; low-light vision, scent (imprecise) 30 feet
  • Skills athletics 17 survival 15
  • Str7Dex0Con4Int -4Wis2Cha-2
  • AC 23 Fort18Ref11Will13
  • HP 130
  • Speed40 feet,
  • Melee tusk 16 (reach 10 feet) Damage3d8+9 piercing trunk 18 (reach 15 feet) Damage— — Effect: grabbing trunkfoot 16 (reach 10 feet) Damage2d10+9 bludgeoning
  • Grabbing Trunk A Medium or smaller creature hit by the elephant's trunk is grabbed. If the elephant moves, it can bring the grabbed creature along with it.
  • Trample Large or smaller, foot, DC 24. The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).