Pathfinder Second Edition
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Giant Bat
Source:
Pathfinder Second Edition
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While big bats are certainly not Uncommon in dark caves and abandoned ruins and may instill fear in squeamish spelunkers, the so-called Giant Bat is a true monster, weighing well over 100 pounds and having a wingspan of nearly 15 feet. It primarily eats fruit and bugs, but can be incited to violence through fear or hunger. Giant bat attacks can quickly give rise to rumors of more Dangerous monsters—many mistake these massive Animals for some sort of demon or vampiric monster. But like other bats, giant bats are simply Social and Intelligent mammals. They are sometimes used as mounts by smaller humanoids, commonly those who hail from or dwell in mountainous or underground regions.
Attributes
acrobatics
8
alignment
N
armor_class
18
athletics
8
charisma_modifier
-2
constitution_modifier
3
description
While big bats are certainly not uncommon in dark caves and abandoned ruins and may instill fear in squeamish spelunkers, the so-called giant bat is a true monster, weighing well over 100 pounds and having a wingspan of nearly 15 feet. It primarily eats fruit and bugs, but can be incited to violence through fear or hunger. Giant bat attacks can quickly give rise to rumors of more dangerous monsters—many mistake these massive animals for some sort of demon or vampiric monster. But like other bats, giant bats are simply social and intelligent mammals. They are sometimes used as mounts by smaller humanoids, commonly those who hail from or dwell in mountainous or underground regions.
A wide range of bats dwell throughout the world. Most of these nocturnal animals are harmless insectivores, but deadly breeds of vampire bats and oversized bats the size of horses pose much more significant threats to adventurers.
Bat Locations
Vampire bat swarms roost in colonies wherever they can find shelter from weather, light, and predators, favoring caves, trees, and narrow gorges. Giant bats prefer to dwell in smaller numbers in deep caves, abandoned mines, or the attics of abandoned buildings. Even larger species dwell in the deeper regions of the Darklands, where they are often used as mounts, or even ritualistically slaughtered and then animated as specialized undead guardians of eerie underground cities and nations.
dexterity_modifier
2
hit_points_max
30
intelligence_modifier
-4
level
2
npc_type
Creature
perception
11
saving_throws_fortitude
9
saving_throws_reflex
8
saving_throws_will
7
senses
echolocation (precise) 40 feet, low-light vision
size
Large
speed
15
speed_notes
fly 30 feet
stealth
8
strength_modifier
4
traits
Animal
wisdom_modifier
3
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