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Pathfinder Second Edition

Compendium

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Grodair

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Grodairs are bizarre fishlike creature native to the First World. Their supernatural physiology includes a strange organ with an Extradimensional space capable of storing thousands of gallons of water. This grants grodairs the ability to create a suitable environment for themselves anywhere by releasing the water, quickly transforming any surrounding land into a shallow bog. When grodairs wish to leave for a new location, they simply suck up all the water back up. When necessary, grodairs can also Travel on land by walking upon the tangle of long, fleshy tentacles that dangle from their bellies.

Grodairs have two sets of eyes that function independently. While this makes the creatures difficult to surprise, it also makes them easy to distract. During conversations, they have a tendency to lose focus quickly and have difficulty remembering things. Still, they are avid conversationalists and enjoy hearing tales about the world. While this quality makes grodairs quite likable, they aren’t reliable. They have difficulty following plans or schedules, and they can keep a Secret only if they happen to forget it first. For these reasons, grodairs don’t always make the best allies.

Grodairs are voracious and curious omnivores who love trying new foods—in fact, the pursuit of new and interesting food is the most Common reason that they venture out of First World. They can also capture and store within their throats any small Animals and plants easily suspended in water, and eject them for consumption at a later time.

Attributes

alignment
CN
armor_class
20
athletics
13
charisma_modifier
2
constitution_modifier
4
description
Grodair Grodairs are bizarre fishlike creature native to the First World. Their supernatural physiology includes a strange organ with an extradimensional space capable of storing thousands of gallons of water. This grants grodairs the ability to create a suitable environment for themselves anywhere by releasing the water, quickly transforming any surrounding land into a shallow bog. When grodairs wish to leave for a new location, they simply suck up all the water back up. When necessary, grodairs can also travel on land by walking upon the tangle of long, fleshy tentacles that dangle from their bellies. Grodairs have two sets of eyes that function independently. While this makes the creatures difficult to surprise, it also makes them easy to distract. During conversations, they have a tendency to lose focus quickly and have difficulty remembering things. Still, they are avid conversationalists and enjoy hearing tales about the world. While this quality makes grodairs quite likable, they aren’t reliable. They have difficulty following plans or schedules, and they can keep a secret only if they happen to forget it first. For these reasons, grodairs don’t always make the best allies. Grodairs are voracious and curious omnivores who love trying new foods—in fact, the pursuit of new and interesting food is the most common reason that they venture out of First World. They can also capture and store within their throats any small animals and plants easily suspended in water, and eject them for consumption at a later time. Grodair Treasure Amid the vile, rubbery entrails of an exploded grodair is a bizarre cluster of tubular organs about the size of a melon that serves as its extradimensional water storage. Harvesting the organ cluster takes 5 minutes and a successful DC 22 Survival check. For the next 2d6 hours, the cluster can then be used produce either the “stream” or the “fountain” effect of a decanter of endless water (Core Rulebook 573). On a critical failure to harvest the organ cluster, it bursts and deals 2d6 bludgeoning damage to the harvester.
dexterity_modifier
2
hit_points_max
88
intelligence_modifier
1
languages
Aquan, Sylvan
level
5
nature
13
npc_type
Creature
perception
13
saving_throws_fortitude
15
saving_throws_reflex
9
saving_throws_will
11
senses
darkvision
size
Medium
speed
25
speed_notes
swim 50 feet
spell_dc
22
strength_modifier
4
survival
11
traits
Amphibious, Beast, Fey, Water
wisdom_modifier
2
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