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Pathfinder Second Edition

Compendium

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Ancient Copper Dragon

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Capricious and always eager to share a good laugh, copper dragons are among the wiliest of the metallic dragons, but this by no means interferes with their mission to spread Freedom in oppressive lands. Copper dragons are hedonists who are quick to indulge in simple pleasures, but they’re also sympathetic to other creatures, slow to pass judgment, and careful to always examine a situation from as many perspectives as possible. This philosophy has its drawbacks, however, as copper dragons are susceptible to Negative influences and prone to forgiving the less serious evil acts performed by their chromatic cousins and other cruel creatures. Copper dragons also have a difficult time keeping their temper in check once they are roused to anger.

Copper dragons tend to lair in warm or temperate hills, but due to their Nature, they move their lairs every few years. They sometimes live among other people, especially any dwarves who reside nearby. Some copper dragons even worship gods typically worshipped only by humanoids. Among these dragons, worship of Cayden Cailean is most popular, as they see his love of Freedom and penchant for alcohol aligning with the typical copper Dragon mindset.

A copper dragon’s combat tactics are as unorthodox as its sense of humor, as it is more likely to use mockery and tricks than outright strength to win its battles. As a copper Dragon ages, it perfects jokes capable of rendering its foes helpless with laughter.

Attributes

Ancient Copper Dragon

Creature 17

CGHugeUncommon, Dragon, Earth
  • Perception30; darkvision, scent (imprecise) 60 feet
  • LanguagesCommon, Draconic, Dwarven, Elven, Gnomish
  • Skills acrobatics 30 athletics 31 crafting 31 deception 29 performance 31 society 29 stealth 30
  • Str8Dex5Con5Int 6Wis5Cha6
  • AC 41 Fort30Ref32Will32 (+1 status to all saves vs. magic)
  • HP 345 Immunitiesacid, paralyzed, sleep
  • Climb Stone The dragon’s climb speed functions only when climbing stone surfaces.
  • Frightful Presence 90 feet, DC 35. A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster’s Frightful Presence for 1 minute. Critical Success: The creature is unaffected by the presence. Success: The creature is frightened 1. Failure: The creature is frightened 2. Critical Failure: The creature is frightened 4.
  • Slow Aura 10 feet. Each creature that ends its turn in the aura must succeed at a DC 37 Will saving throw or be slowed 1 for 1 round (or slowed 2 on a critical failure). The copper dragon can turn this aura on or off with a single action, which has the concentrate trait, and can choose not to affect allies within the aura. A monster’s aura automatically affects everything within a specified emanation around that monster. The monster doesn’t need to spend actions on the aura; rather, the aura’s effects are applied at specific times, such as when a creature ends its turn in the aura or when creatures enter the aura. If an aura does nothing but deal damage, its entry lists only the radius, damage, and saving throw. Such auras deal this damage to a creature when the creature enters the aura and when a creature starts its turn in the aura. A creature can take damage from the aura only once per round. The GM might determine that a monster’s aura doesn’t affect its own allies. For example, a creature might be immune to a monster’ frightful presence if they have been around each other for a long time.
  • Twisting Tail TriggerA creature within reach of the copper dragon’s tail uses a move action or leaves a square during a move action it’s using. Effect: The dragon makes a tail Strike at the creature with a –2 penalty. If it hits, the dragon disrupts the triggering action.
  • Speed50 feet, fly 200 feet; climb stone 50 feet
  • Melee jaws 33 (acid, magical, reach 15 feet) Damage3d10+16 piercing claw 33 (agile, magical, reach 10 feet) Damage3d10+16 slashing tail 31 (magical, reach 20 feet) Damage2d10+14 bludgeoning
  • Breath Weapon The copper dragon breathes in one of two ways. The dragon can’t use Breath Weapon again for 1d4 (1d4) rounds. • Acid (acid, arcane, evocation); The dragon breathes acid in a 100-foot line that deals 18d6 (18d6) acid damage (DC 38 basic Fortitude save). • Slowing Gas (arcane, transmutation); The dragon breathes a 100-foot line of slowing gas. Each creature in the area must succeed at a DC 38 Fortitude save or be slowed 1 for 1 round (or slowed 2 on a critical failure).
  • Draconic Frenzy The dragon makes two claw Strikes and one tail Strike in any order.
  • Draconic Momentum When the dragon scores a critical hit with a Strike, it recharges Breath Weapon.
  • Mass Laughter (arcane, emotion, enchantment, mental) Frequency: once per day. Effect: The copper dragon tells a fantastic joke. Each creature in a 100-foot emanation must succeed at a DC 39 Will save or su˝ er the effects of a 9th-level hideous laughter spell for 1 minute.
  • Arcane Innate Spells DC 39; 5th hideous laughter (at will), wall of stone; 4th shape stone (at will); 1st grease (at will)
  • Optional Arcane Prepared Spells DC 39, attack +33; 8th maze, prismatic wall; 7th prismatic spray, prject image, reverse gravity; 6thmislead, phantasmal calamity, teleport; 5th false vision, hallucination, tongues; 4th confusion, creation, stoneskin; 3rd dispel magic, haste, meld into stone; 2nd glitterdust, invisibility, see invisibility; 1st fleet step, illusory object, magic aura; Cantrips (8th) detect magic, ghost sound, message, read aura