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Pathfinder Second Edition

Compendium

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Ancient Red Dragon

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The largest and most powerful of the chromatic dragons, red dragons are a menace to civilizations everywhere, and their strength is rivaled only by their arrogance. Red dragons see themselves as regents and overlords of all dragonkind. With their crowns of crimson spikes and their Command of blistering flame, this is no haughty boast in their eyes—only unquestioned fact.

Red dragons don’t deign to speak with lesser creatures; they simply dominate and burn, enslaving weaker creatures to act as servants and to look after their lairs while the dragons slumber away. They take pleasure in dominating these creatures, and they demand tribute from their supplicants. Those who anger or disappoint end up eaten or reduced to ash. They Command their enslaved minions to constantly build onto their lairs, carving out new tunnels and designing cunning traps that ensure the dragon’s security.

Driven by their arrogance, red dragons are the most likely of the chromatic dragons to ravage settlements. They want the world to see them in their rightful place as powerful tyrants, and they delight in threatening all other creatures. They have no qualms about bullying, manipulating, or killing to complete their goals—or simply intimidating others through a public display of brutality and dominance.

As legendary as the brutishness of red dragons is the magnificence of their hoards of gold. Their lairs are often situated in Dangerous places, with volcanoes being a favorite spot, as they find them foreboding and the constant warmth is comfortable. No Matter the locale, red dragons sleep on a litter of coins and other treasures, which they zealously guard. Sometimes, the dragon’s internal heat causes these Precious metals to fuse together.

Attributes

Ancient Red Dragon

Creature 19

CEHugeUncommon, Dragon, Fire
  • Perception35; darkvision, scent (imprecise) 60 feet, smoke vision
  • LanguagesAbyssal, Common, Draconic, Dwarven, Jotun, Orcish
  • Skills acrobatics 30 arcana 35 athletics 37 deception 35 diplomacy 35 intimidation 37 stealth 33
  • Str9Dex5Con8Int 5Wis6Cha7
  • AC 45 Fort35Ref32Will35 (+1 status to all saves vs. magic)
  • HP 425 Immunitiesfire, paralyzed, sleep Weaknessescold 20
  • Smoke Vision Smoke doesn’t impair a red dragon’s vision; it ignores the concealed condition from smoke.
  • Dragon Heat A dragon’s aura automatically affects everything within 10 feet around that monster. The dragon doesn’t need to spend actions on the aura. 4d6 (4d6) fire damage (DC 39 basic Reflex). A monster’s aura automatically affects everything within a specified emanation around that monster. The monster doesn’t need to spend actions on the aura; rather, the aura’s effects are applied at specific times, such as when a creature ends its turn in the aura or when creatures enter the aura. If an aura does nothing but deal damage, its entry lists only the radius, damage, and saving throw. Such auras deal this damage to a creature when the creature enters the aura and when a creature starts its turn in the aura. A creature can take damage from the aura only once per round. The GM might determine that a monster’s aura doesn’t affect its own allies. For example, a creature might be immune to a monster’ frightful presence if they have been around each other for a long time.
  • Frightful Presence 90 feet, DC 40. A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster’s Frightful Presence for 1 minute. Critical Success: The creature is unaffected by the presence. Success: The creature is frightened 1. Failure: The creature is frightened 2. Critical Failure: The creature is frightened 4.
  • Attack of Opportunity TriggerA creature within the monster’s reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Jaws only. Effect: The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn’t count toward the monster’s multiple attack penalty, and its multiple attack penalty doesn’t apply to this Strike.
  • Redirect Fire TriggerA creature within 100 feet casts a fire spell, or a fire sell otherwise comes into effect from a source within 100 feet. Effect: The dragon makes all the choices to determine the targets, destination, or other effects of the spell, as though it were the caster.
  • Speed60 feet, fly 180 feet
  • Melee jaws 37 (fire, magical, reach 20 feet) Damage4d10+17 piercing claw 37 (agile, magical, reach 15 feet) Damage4d8+17 slashing tail 35 (magical, reach 25 feet) Damage4d10+15 slashing wing 35 (agile, magical, reach 20 feet) Damage3d8+15 slashing
  • Cantrips detect magic read aura
  • Breath Weapon (arcane, evocation, fire) The dragon breathes a blast of flame that deals 20d6 (20d6) fire damage in a 60-foot cone (DC 42 basic Reflex save). It can’t use Breath Weapon again for 1d4 (1d4) rounds.
  • Draconic Frenzy The dragon makes two claw Strikes and one wing Strike in any order.
  • Draconic Momentum The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.
  • Manipulate Flames (arcane, concentrate, transmutation) The red dragon attempts to take control of a magical fire or a fire spell within 100 feet. If it succeeds at a counteract check (counteract level 10, counteract modifier +32), the original caster loses control of the spell or magic fire, control is transferred to the dragon, and the dragon counts as having Sustained the Spell with this action (if applicable). The dragon can choose to end the spell instead of taking control, if it chooses.
  • Arcane Innate Spells DC 42; 8th, wall of fire (at will); 4th suggestion (at will); Cantrips (9th) detect magic, read aura
  • Optional Arcane Prepared Spells DC 42, attack +36; 9th fiery body, prismatic sphere; 8th discern location, mind blank, prismatic wall; 7th prismatic spray, resist energy, reverse gravity; 6th dispel magic, teleport, wall of force; 5th cloak of colors, command, tongues; 4th crushing despair, invisibility, stoneskin; 3rd grease, haste, mind reading; 2nd comprehend language, resist energy, see invisibility; 1st charm, ray of enfeeblement, true strike; Cantrips (9th) chill touch, daze, mage hand, message, sigil