Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder Second Edition

Compendium

Type to search for a spell, item, class — anything!

Advertisement Create a free account

Centipede Swarm

Ready to play? Build unlimited Pathfinder 2e characters Create Now

Swarms of centipedes are Dangerous indeed, ravenous carpets of skittering hunger capable of devouring a traveler whole in a Matter of minutes. Some alchemists submerge whole centipedes taken from swarms in their elixirs and some mutagens, claiming such infusions increase potency, though other say this is nothing more than quackish claptrap. Kobolds and mitflits are both known to incorporate swarms of centipedes into cunning traps, from simple pits filled with vermin or more Complex affairs involving chutes that dump the vermin onto the heads of unwary intruders.

Attributes

Centipede Swarm

Creature 3

NLargeAnimal, Swarm
  • Perception9; darkvision, tremorsense (imprecise) 30 feet
  • Skills acrobatics 9 athletics 7 stealth 9
  • Str2Dex4Con3Int -5Wis0Cha-4
  • AC 18 Fort8Ref11Will5
  • HP 30 Immunitiesprecision, swarm mind Weaknessesarea damage 5, splash damage 5 Resistancesbludgeoning 5, piercing 5, slashing 2
  • Speed30 feet, climb 30 feet
  • Centipede Swarm Venom (poison) Saving Throw: DC 20 Fortitude; Maximum Duration: 6 rounds; Stage 1: 1d6 (1d6) poison damage and flat-footed (1 round); Stage 2: 1d8 (1d8) poison damage, clumsy 1, and flat-footed (1 round)
  • Swarming Bites Each enemy in the swarm’s space takes 1d8 (1d8) piercing damage (DC 20 basic Reflex save) plus centipede swarm venom.