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Pathfinder Second Edition

Compendium

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Chimera

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The Chimera is the archetypal example of an unnatural monster made up of a monstrous mix of wildly different component creatures: in this case, a lion, a Dragon, and a goat. Wild, hateful, and hungry, it tries to eat any creature it sees, but sometimes a strong-willed master is able to compel a Chimera to serve as a guardian or even a mount.

Attributes

Chimera

Creature 8

CELargeUncommon, Beast
  • Perception16; darkvision, scent (imprecise) 30 feet
  • LanguagesDraconic
  • Skills acrobatics 14 athletics 18 stealth 18
  • Str6Dex2Con4Int -3Wis2Cha0
  • AC 27 Fort18Ref16Will14
  • HP 135
  • Three Headed Any ability that would sever a chimera’s head (such as a critical hit with a vorpal weapon) severs one head at random. Losing a head doesn’t kill a chimera (as long as it has one head left), but it does prevent it from making Strikes with the lost head or using the head’s Breath Weapon.
  • Triple Opportunity A chimera gains 2 extra reactions each round that it can use only to make Attacks of Opportunity. It must use a different head for each reaction, and it can’t use more than one on the same triggering action. If it loses one of its heads, it also loses one of these extra reactions.
  • Attack of Opportunity TriggerA creature within the monster’s reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Effect: The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn’t count toward the monster’s multiple attack penalty, and its multiple attack penalty doesn’t apply to this Strike.
  • Speed25 feet, fly 40 feet
  • Melee dragon jaws 20 Damage2d6+9 piercing see draconic bitelion jaws 20 Damage2d10+9 piercing goat horns 20 Damage2d10+9 piercing claw 20 (agile) Damage2d6+9 slashing
  • Breath Weapon (arcane, evocation) The chimera breathes a cone or line that deals 9d6 (9d6) damage to all creatures in the area (DC 26 basic save of a type indicated below). The color of the chimera’s dragon head determines the area of the Breath Weapon, the type of damage it deals, and the type of save to avoid it. The chimera can’t use Breath Weapon again for 1d4 (1d4) rounds. • Black 60-foot line of acid (Reflex) • Blue 60-foot line of electricity (Reflex) • Green 30-foot cone of poison (Fortitude) • Red 30-foot cone of fire (Reflex) • White 30-foot cone of cold (Reflex)
  • Draconic Bite A chimera’s dragon head deals an extra 2d6 (2d6) damage of a type matching the dragon’s color (see Breath Weapon).
  • Three-Headed Strike The chimera makes a Strike with its dragon jaws, lion jaws, and goat horns, each at a –2 penalty and targeting a different creature. These Strikes count as only one attack for the chimera’s multiple attack penalty, and the penalty doesn’t increase until after it has made all three attacks.