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Pathfinder Second Edition

Compendium

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Deep Gnome Scout

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Deep gnome scouts patrol the tunnels that lead into their settlements. Some scout alone to make the most of their stealth, but others form groups for the sake of safety.

Attributes

Deep Gnome Scout

Creature 1

NSmallGnome, Humanoid
  • Perception7; darkvision
  • LanguagesGnomish, Undercommon
  • Skills acrobatics 7 nature 5 stealth 7 (+10 underground) survival 5
  • Str2Dex4Con2Int 0Wis2Cha-1
  • Items light pick sling (20 bullets)
  • AC 17 Fort7Ref9Will5
  • HP 18
  • Speed20 feet,
  • Melee light pick 7 (agile, fatal d8) Damage1d4+2 piercing
  • Ranged sling 9 (propulsive, reload 1) (range 50)Damage1d6+1 piercing
  • Hidden Movement If the deep gnome scout starts its turn undetected or hidden to a creature, that creature is flat-footed against the deep gnome scout’s attacks until the end of the turn.
  • Primal Innate Spells DC 14; 1st illusory disguise