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Pathfinder Second Edition

Compendium

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Dretch

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Among the lowest and least powerful of all demons, dretches are just as vicious and cruel as their more powerful brethren. They happily vent their frustrations on anything weaker than themselves.

Born from the souls of the slothful, these demons appear vaguely Humanoid in appearance with awkward limbs and slack lumps of skin hanging from their frames. Supposedly, a single slothful soul of sufficient depravity and strength can spawn an entire horde of these creatures. However, as weaker demons, their lot in life is to suffer at the hands of more powerful Abyssal predators, and only a tiny number of dretches ever manage to become something more. For this reason, dretches are quite accommodating when Summoned by mortals. They’re usually content to work under conditions few other outsiders would accept, although they’ll still gladly turn on even the kindest of masters who show even the slightest hint of Weakness.

Attributes

Dretch

Creature 2

CESmallDemon, Fiend
  • Perception6; darkvision
  • LanguagesAbyssal; telepathy 100 feet
  • Skills acrobatics 6 athletics 7 deception 6 stealth 6
  • Str3Dex0Con4Int -3Wis0Cha0
  • AC 17 Fort10Ref4Will8
  • HP 45 Weaknessescold iron 3, good 3
  • Sloth At the start of each of the dretch’s turns, roll 1d4 (1d4). The result is the number of actions the dretch regains that turn (maximum 3). Effects like the slowed condition can further reduce their number of actions.
  • Speed20 feet,
  • Melee jaws 9 (evil, magic) Damage1d8+3 piercing claw 9 (agile, evil, magic) Damage1d6+3 slashing
  • Cower The dretch makes itself as small as possible, protecting its vital organs with its limbs. It gains a +4 circumstance bonus to AC but takes a –2 penalty to attack rolls. This lasts until the dretch moves from its current space, falls unconscious, or ends the effect as a free action.
  • Frenzied Slashes The dretch makes three claw Strikes, each at a –2 penalty, all targeting the same creature. The dretch’s multiple attack penalty doesn’t increase until after it has made all three attacks. The dretch gains the clumsy 2 condition until the beginning of its next turn.
  • Vicious Criticals A dretch makes the most of any weakness it finds. Whenever a dretch scores a critical hit with its claw Strike, the target takes an additional 1d6 (1d6) persistent bleed damage.
  • Divine Innate Spells DC 16; 3rd slow; 1st fear
  • Rituals DC 16; Abyssal pact