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Pathfinder Second Edition

Compendium

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Flesh Golem

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Made of odd scraps of skin and muscle, a Flesh Golem is a grotesque parody of life. Though it has no mind, it can still go into a berserk rage when harmed, giving it a faint semblance of Emotion. Flesh golems guard the laboratories and charnel houses of fleshwarpers and necromancers who feel no compunctions about desecrating corpses for their own ends. Though the first Flesh Golem is believed to have been a misguided attempt to create from simple base elements, these monstrosities are far from human. In isolated cases, echoes of a personality might rise in a Flesh Golem if the brain used as part of its construction belonged to a particularly powerful personality, but such tragic instances are (thankfully) rare in the extreme.

Attributes

Flesh Golem

Creature 8

NLargeUncommon, Construct, Golem, Mindless
  • Perception12; darkvision
  • Skills athletics 19
  • Str5Dex-1Con3Int -5Wis0Cha-5
  • AC 26 Fort18Ref14Will15
  • HP 140 Immunitiesbleed, disease, death effects, electricity, doomed, drained, fatigued, healing, magic (see golem antimagic, vulnerable to flesh to stone), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious Resistancesphysical 5 (except adamantine)
  • Berserk A severely damaged flesh golem has a chance of going berserk. If it has 40 or fewer HP at the start of its turn, the golem must succeed at a DC 5 flat check or go berserk. A berserk golem wildly attacks the nearest living creature, or the nearest object if no creatures are nearby.
  • Golem Antimagic harmed by fire (5d8 (5d8), 3d4 (3d4) from areas or persistent damage); healed by electricity (area 2d4 (2d4) HP); slowed by cold. A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem’s stat block, with the full rules appearing here. If an entry lists multiple types (such as “cold and water”), either type of spell can affect the golem. Harmed By: Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical. Healed By: Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical. Slowed By: Any magic of this type that targets the golem causes it to be slowed 1 for 2d6 (2d6) rounds instead of the usual effect. If the golem starts its turn in an area of this type of magic, it’s slowed 1 for that round. Vulnerable To: Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
  • Vulnerable to Flesh to Stone Casting a flesh to stone spell on the flesh golem affects the golem normally.
  • Electric Reflexes TriggerThe golem takes electricity damage and a creature is adjacent to it. Effect: The golem lashes out and tries to grab a nearby creature. The golem attempts an Athletics check to Grapple an adjacent creature. The creature also takes 3d6 (3d6) electricity damage on a success, or 6d6 (6d6) electricity damage on a critical success.
  • Speed25 feet,
  • Melee fist 20 (magical, reach 10 feet) Damage2d10+7 bludgeoning
  • Berserk Slam Requirement: The flesh golem is berserk. Effect: The flesh golem Strikes with its fist at a -1 circumstance penalty. If it hits, it deals 1d6 (1d6) extra damage and knocks the target prone.