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Pathfinder Second Edition

Compendium

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Ghost Commoner

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The Ghost Commoner is an ordinary person who believes they died unjustly, usually due to foul play or betrayal.Ghost

When some mortals die through tragic circumstances or without closure, they can linger on in the world. These anguished souls haunt a locale significant to them in life, constantly trying to right their perceived wrong or wrongdoings.

Attributes

Ghost Commoner

Creature 4

CEMediumGhost, Incorporeal, Spirit, Undead
  • Perception10; darkvision
  • LanguagesCommon
  • Skills stealth 12
  • LoreDwelling Lore 10 (applies to the place the ghost is bound to)
  • Str-5Dex3Con0Int 0Wis2Cha2
  • AC 20 Fort8Ref11Will8
  • HP 30 Immunitiesdeath effects, disease, paralyzed, poison, precision, unconscious Resistancesall damage 5 (except force, ghost touch, or positive; double resistance vs. non-magical)
  • Site Bound A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
  • Rejuvenation Setting right the injustice that led to the commoner's death allows it to move on to the afterlife.
  • Speed— feet, fly 25 feet
  • Melee ghostly hand 13 (agile, finesse, magical) Damage2d6+2 negative
  • Frightful Moan (auditory, divine, emotion, enchantment, fear, mental) The ghost laments its fate, forcing each living creature within 30 feet to attempt a DC 21 Will save. On a failure, a creature becomes frightened 2 (or frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost’s frightful moan for 1 minute.