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Pathfinder Second Edition

Compendium

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Giant Anaconda

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The monstrous Giant Anaconda is capable of swallowing whole creatures as big as horses—to say nothing of their riders. Although novice bushwhackers watch out for snakes that might drop on them from the jungle canopy above, giant anacondas are most commonly encountered in ponds and rivers, where they feed on prey including manatees and capybaras.

Attributes

Giant Anaconda

Creature 8

NHugeAnimal
  • Perception17; low-light vision, scent (imprecise) 60 feet
  • Skills acrobatics 15 athletics 21 stealth 15 survival 15
  • Str7Dex3Con6Int -4Wis3Cha-2
  • AC 25 Fort20Ref17Will15
  • HP 175
  • Tighten Coils TriggerA creature grabbed or restrained by the giant anaconda attempts to Escape. Effect: The DC of the Escape check is increased by 2.
  • Speed30 feet, climb 30 feet, swim 30 feet
  • Melee jaws 21 (reach 10 feet) Damage2d10+7 piercing plus Grabtail 21 (agile, reach 15 feet) Damage2d8+7 bludgeoning plus Push 10 feet
  • Greater Constrict 1d10+7 (1d10+7) bludgeoning, DC 26. The monster deals the listed amount of damage to any number of creatures grabbed or restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. A creature that fails this save falls unconscious, and a creature that succeeds is then temporarily immune to falling unconscious from Greater Constrict for 1 minute.
  • Slither The giant anaconda Strides, Climbs, or Swims up to half its Speed, pulling any creatures it has grabbed with it.
  • Swallow Whole (attack) Large, 1d10+7 (1d10+7) bludgeoning, Rupture 21. The monster attempts to swallow a creature of the listed size or smaller that it has grabbed in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can’t use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature’s Reflex DC. If it succeeds, it swallows the creature. The monster’s mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can’t attack creatures it has swallowed. A swallowed creature is grabbed, is slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it’s swallowed. If the victim Escapes this ability’s grabbed condition, it exits through the monster’s mouth. This frees any other creature grabbed in the monster’s mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The engulfing creature is flat-footed against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the engulfed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster’s space. If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
  • Wrap in Coils (attack) Requirement: A Large or smaller creature is grabbed or restrained in the giant anaconda’s jaws. Effect: The giant anaconda moves the creature into its coils, freeing its jaws to make attacks, then uses Greater Constrict against the creature. The giant anaconda’s coils can hold as many creatures as will fit in its space.