Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder Second Edition

Compendium

Type to search for a spell, item, class — anything!

Advertisement Create a free account

Giant Badger

Ready to play? Build unlimited Pathfinder 2e characters Create Now

The violent, territorial giant Badger is a relentless predator. An obligate carnivore, its prey ranges from rabbits to deer, livestock, and even the occasional traveler or adventurer. A giant badger’s claws are sharp and strong enough to carve tunnels from solid rock. They typically stand 4 feet tall at the shoulder and weigh 500 pounds.

Attributes

Giant Badger

Creature 2

NMediumAnimal
  • Perception8; low-light vision, scent (imprecise) 30 feet
  • Skills athletics 8 stealth 7
  • Str4Dex1Con3Int -4Wis3Cha-1
  • AC 18 Fort10Ref6Will8
  • HP 30
  • Ferocity TriggerThe monster is reduced to 0 HP. Effect: The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability.
  • Speed25 feet, burrow 10 feet
  • Melee claws 11 (agile) Damage1d6+4 slashing jaws 11 Damage1d8+4 piercing
  • Badger Rage (concentrate, emotion, mental) The giant badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls unconscious, whichever comes first. While raging, the giant badger has AC 17, its jaws Strike deals 1d8+8 (1d8+8) damage, and its claw Strike deals 1d6+6 (1d6+6) damage. While raging, the giant badger also can’t use actions that have the concentrate trait except for Seek. After it has stopped raging, a giant badger can’t use Badger Rage again for 1 minute.