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Pathfinder Second Edition

Compendium

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Gnoll Cultist

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Gnoll cultists serve as their clans’ spiritual guides and conduits to the Divine. As often as not, their influence drives entire gnoll civilizations to commit atrocious acts of violence and enslavement. Lamashtu and Rovagug are favored Deities of gnoll cultists, and many gnolls believe their kind was in fact birthed from the womb of the Mother of Monsters. Some gnoll clans worship lesser-known demon lords or entire pantheons of sinister patrons.

Attributes

Gnoll Cultist

Creature 3

CEMediumGnoll, Humanoid
  • Perception8; darkvision
  • LanguagesAbyssal, Common, Gnoll
  • Skills intimidation 7 medicine 7 religion 10 stealth 7 survival 8
  • Str2Dex2Con0Int 0Wis3Cha2
  • Items falchion hide armor wooden religious symbol
  • AC 19 Fort8Ref6Will10
  • HP 45
  • Rugged Travel A gnoll ignores the first square of difficult terrain it moves into each time it Steps or Strides.
  • Speed25 feet,
  • Melee falchion 10 (forceful, sweep) Damage1d10+3 slashing jaws 10 (agile) Damage1d6+3 piercing
  • Prepared Spells DC 22 attack 10; darkness (x1) harm (x4) spiritual weapon (x1) command (x1) fear (x1) magic weapon (x1)
  • Cantrips daze detect magic light read aura sigil
  • Pack Attack A gnoll cultist deals 1d4 (1d4) extra damage to any creature that’s within reach of at least two of the gnoll cultist’s allies.
  • Divine Prepared Spells DC 22, spell attack +10; 2nd darkness, harm (×4), spiritual weapon; 1st command, fear, magic weapon; Cantrips (2nd) daze, detect magic, light, read aura, sigil