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Pathfinder Second Edition

Compendium

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Gorgon

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Though they may resemble constructs to the untrained eye due to their metallic, interlocking armor plates that look and feel like polished stone, gorgons are a creature of flesh and bone. These ill-tempered beasts greet interlopers with a charge or trample accompanied with belches of petrifying breath. Gorgons are Dangerous on their own, and when they band together in herds, they become especially Deadly.

Gorgons typically Subsist on petrified flesh or fossils. These supernatural beasts can gain sustenance from natural stone if they must, though they find raw stone flavorless, so it’s not a preferred food source. In battle, gorgons use their petrifying breath to turn their prey into stone. They break up the resulting statues with their hooves or horns and swallow the stony chunks with loud chewing bites. Gorgons cannot digest unpetrified organic Material, and if they try, they experience sickness and great gastrointestinal peril. Such discomforts are not life threatening to gorgons, but they do make the creatures even more ill tempered than usual—much to the chagrin of anyone they subsequently encounter.

Gorgon flesh tastes vaguely like beef, but with a gritty, earthy texture and aftertaste that most meat connoisseurs find off-putting. Creatures with a close association to earth and stone are more likely to find the flavor appetizing; stone giants in particular consider Gorgon steaks to be delicacies. Some cultures, notably dwarven cultures, consider the preparation of Gorgon for meals as both a physical and a culinary challenge. Chefs who work with Gorgon flesh can find renown for their skill in creating palatable dishes from such naturally unpalatable meat.

Attributes

Gorgon

Creature 8

NLargeUncommon, Beast
  • Perception19; darkvision, scent (imprecise) 30 feet
  • Skills athletics 19
  • Str7Dex3Con6Int -4Wis5Cha3
  • AC 28 Fort18Ref13Will17
  • HP 135 Immunitiespetrification
  • Speed25 feet,
  • Melee horn 20 Damage2d12+10 piercing hoof 18 Damage2d6+10 bludgeoning
  • Breath Weapon (earth, incapacitation, primal, transmutation) The gorgon breathes a 60-foot cone of green gas. Each creature in the area must attempt a DC 25 Fortitude save. The gorgon can’t use Breath Weapon again for 1d4 (1d4) rounds. Critical Success: The creature is unaffected. Success: The creature’s body hardens and stiffens, causing it to become slowed 1 for 1 round. Failure: The creature becomes petrified for 1 minute. It can attempt a new save at the end of each of its turns. Critical Failure: The creature becomes petrified permanently.
  • Powerful Charge The gorgon Strides twice, then makes a horn Strike. If it moved at least 20 feet from its starting position, the Strike’s damage is increased to 3d12+12 (3d12+12).
  • Trample Medium or smaller, hoof, DC 26. The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).