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Pathfinder Second Edition

Compendium

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Ittan-momen

Pronto para jogar? Crie personagens ilimitados de Pathfinder 2e Criar agora

Born from large pieces of cloth, Ittan-momen flutter in the air, catching the last rays of the setting sun. Ittan-momen can awaken from any sufficiently large cloth, and many beautiful but cruelly-treated tapestries have lured unsuspecting victims to an untimely end.

Attributes

Ittan-momen

Creature 2

NMediumKami
  • Perception7; darkvision, tremorsense (imprecise) 30 feet
  • LanguagesCommon
  • Skills acrobatics 8 deception 6 stealth 8
  • Str2Dex4Con2Int 0Wis1Cha0
  • AC 20 Fort8Ref10Will5
  • HP 20 Immunitiesbleed, death effects, disease, doomed, drained, fatigued, healing, paralyzed, poison, unconscious Weaknessesslashing 5 Resistancesbludgeoning 5
  • Mundane Appearance When not moving, such as during the day, the ittan-momen is nearly indistinguishable from normal cloth. They have an automatic result of 26 on Deception checks and DCs to pass as normal cloth.
  • Speed— feet, fly 30 feet
  • Melee body 10 (finesse) Damage1d8+2 bludgeoning plus Grab
  • Constrict 1d8 (1d8) bludgeoning, DC 18 The monster deals the listed amount of damage to any numbers of creatures grabbed or restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
  • Engulf DC 18, 1d8+2 (1d8+2) bludgeoning, Escape DC 18, Rupture 5. The monster Strides up to double its Speed and can move through the spaces of any creatures in its path. Any creature of the monster’s size or smaller whose space the monster moves through can attempt a Reflex save with the listed DC to avoid being engulfed. A creature unable to act automatically critically fails this save. If a creature succeeds at its save, it can choose to be either pushed aside (out of the monster’s path) or pushed in front of the monster to the end of the monster’s movement. The monster can attempt to Engulf the same creature only once in a single use of Engulf. The monster can contain as many creatures as can fit in its space. A creature that fails its save is pulled into the monster’s body. It is grabbed, is slowed 1, and has to hold its breath or start suffocating. The creature takes the listed amount of damage when first engulfed and at the end of each of its turns while it’s engulfed. An engulfed creature can get free by Escaping against the listed escape DC. An engulfed creature can attack the monster engulfing it, but only with unarmed attacks or with weapons of light Bulk or less. The engulfing creature is flat-footed against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the engulfed creature cuts itself free. A creature that gets free by either method can immediately breathe and exits the swallowing monster’s space. If the monster dies, all creatures it has engulfed are automatically released as the monster’s form loses cohesion.