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Pathfinder Second Edition

Compendium

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Lamia

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Just as they were Cursed long ago, lamias can curse those they touch, clouding the mind and regressing conscious thought to purely animalistic instincts. Creatures affected by this curse grow Reckless, becoming unaware of the consequences of their own Actions and unable to think clearly. This makes the hapless victim all the more susceptible to the lamia’s cunning illusions and insidious charms. The lamia’s animalistic Nature and the effect of their Cursed touch has led some scholars to theorize that the original lamias must have, millennia ago, turned away from their own reason and intellect and embraced the life of simple beasts. Whether this change was rewarded as a monstrous gift from Lamashtu or inflicted as a curse for abandoning their responsibilities by Pharasma remains the subject of debate to this day.

Whatever the source of this ancient transformation, lamias themselves have grown to enjoy the strengths it has granted them. Regardless, they continue to cling to a hatred of the gods, seeing them as the cause of their monstrous forms and, thus, their eternal exile from the societies they watch with jealous eyes from their lairs amid the ruins of lost civilizations. Because lamias blame Divine powers for their curse, they take special delight in the downfall of temples, the suffering and death of champions and clerics, and the spread of dissension within organized religions.

While they can briefly assume Humanoid form with magic, lamias are usually forced to hide from civilization, making their homes in the barren wilderness. There, they attract cults of their own, gathering up Chaotic and evil humanoids. With the help of these cultists, lamias strive to bring down popular faiths, introduce schisms into flourishing churches, and humiliate or defame high-profile religious leaders. Most lamias themselves have no true religious faith in anything, hearing instead a mystical calling that manifests as sighs on the desert wind or murmurs from the dark places between the stars.

Lamias are traditionally matriarchal, revering the eldest female among them as leader, mother, and shaman.

Attributes

Lamia

Creature 6

CELargeBeast
  • Perception13; darkvision
  • LanguagesAbyssal, Common
  • Skills deception 15 diplomacy 11 intimidation 13 stealth 15 survival 11
  • LoreCult Lore 11
  • Str5Dex3Con2Int 1Wis3Cha3
  • Items javelin (2) +1 spear
  • AC 24 Fort12Ref15Will15
  • HP 95
  • Speed40 feet,
  • Melee spear 17 Damage1d6+8 piercing claw 17 (agile) Damage1d6+8 slashing plus Grab
  • Ranged spear 14 (thrown 20 feet, versatile S) (range 20)Damage1d4+8 piercing javelin 15 (thrown 30 feet) (range 30)Damage1d6+8 piercing
  • Lamia's Caress (curse, enchantment, mental, occult) The lamia touches a creature, who must succeed at a DC 23 Will save or become stupefied 1. If the target fails additional saves against this ability, the condition value increases by 1 (to a maximum of stupefied 4). This condition value decreases by 1 every 24 hours.
  • Occult Innate Spells DC 25; 4th charm (x3), suggestion; 3rd sleep; 2nd humanoid form (at will), mirror image; 1st illusory disguise (at will), illusory object (at will), ventriloquism (at will)