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Pathfinder Second Edition

Compendium

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Leukodaemon

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These skull-headed, vulture-winged daemons are harbingers of pestilence and servants of their patron Horseman, Apollyon. Manifestations of evil souls who perished from Disease in life, leukodaemons work tirelessly to spread Disease across all the worlds of the multiverse. More than any other Daemon, leukodaemons cooperate with each other and those who conjure them to mortal worlds to spread sickness and plague, eschewing personal glory for end results.

Attributes

Leukodaemon

Creature 9

NELargeDaemon, Fiend
  • Perception20; darkvision, plaguesense 60 feet
  • LanguagesCommon, Daemonic, telepathy 100 feet
  • Skills acrobatics 18 intimidation 18 medicine 20 religion 20 stealth 18 survival 16
  • Str6Dex5Con1Int 3Wis5Cha3
  • AC 28 Fort15Ref21Will19 (+1 status to all saves vs. magic)
  • HP 155 Immunitiesdeath effects, disease Weaknessesgood 10
  • Plaguesense A leukodaemon senses any creature with a disease, and it knows the type and current stage of all diseases carried by any creature within range.
  • Infectious Aura 30 feet. Leukodaemons radiate infection. All creatures within 30 feet of a leukodaemon take a –2 status penalty to saves against disease effects. If a creature within range contracts or progresses a disease, all adjacent creatures are exposed to the same disease, at the same DC. A monster’s aura automatically affects everything within a specified emanation around that monster. The monster doesn’t need to spend actions on the aura; rather, the aura’s effects are applied at specific times, such as when a creature ends its turn in the aura or when creatures enter the aura. If an aura does nothing but deal damage, its entry lists only the radius, damage, and saving throw. Such auras deal this damage to a creature when the creature enters the aura and when a creature starts its turn in the aura. A creature can take damage from the aura only once per round. The GM might determine that a monster’s aura doesn’t affect its own allies. For example, a creature might be immune to a monster’ frightful presence if they have been around each other for a long time.
  • Speed25 feet, fly 40 feet
  • Melee jaws 21 (disease, evil, magical, reach 10 feet) Damage2d12+9 piercing and daemonic pestilenceclaw 21 (agile, disease, evil, magical, reach 10 feet) Damage2d8+9 slashing and daemonic pestilence
  • Ranged composite longbow 21 (deadly 1d10, disease, evil, magical, propulsive, range increment 100 feet, reload 0, volley 30 feet) (range 100)Damage2d8+9 piercing and Daemonic Pestilence
  • Breath Weapon (evocation, divine) The leukodaemon exhales a cloud of corpse-bloated, biting black fles in a 20-foot cone. Creatures within the cone take 4d8 (4d8) piercing damage (DC 28 basic Reflex save). A creature that fails the save becomes sickened 1 (or sickened 2 on a critical failure).
  • Daemonic Pestilence (disease) The leukodaemon can telepathically communicate with the afflicted creature at any distance on the same plane; Saving Throw: DC 28 Fortitude; Stage 1: carrier (1 day); Stage 2: drained 1 (1 day); Stage 3: drained 2 (1 day); Stage 4: drained 2 (1 day); Stage 5: drained 3 (1 week); Stage 6: dead.
  • Quicken Pestilence (divine, manipulate, necromancy) The leukodaemon coaxes a disease into full bloom. It chooses a target in its aura of pestilence that’s currently affected by a disease. That creature must attempt a Fortitude save against the disease as if the interval for the disease’s current stage had passed.
  • Divine Innate Spells DC 26; 5th dimension door; 4th dimension door (at will), dispel magic (×2); 1st detect alignment (at will; good only)