Pathfinder Second Edition
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- Source: Pathfinder Second Edition
Lich
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A Wizard whose insatiable desire for Arcane power eclipsed their mortal life, the lich is a truly devious and Versatile spellcaster.
Attributes
alignment
NE
arcana
28
armor_class
31
casts_cantrip
TRUE
charisma_modifier
3
constitution_modifier
0
crafting
24
crafting_notes
can craft magic items
deception
17
description
A wizard whose insatiable desire for arcane power eclipsed their mortal life, the lich is a truly devious and versatile spellcaster.
To gain more time to complete their goals, some desperate spellcasters pursue immortality by embracing undeath. After long years of research and the creation of a special container called a phylactery, a spellcaster takes the final step by imbibing a deadly concoction or casting dreadful incantations that transform them into a lich. While most undertake this drastic plan to continue their work or fulfill some long-term plan, others become liches because they fear death or to fulfill some malevolent purpose, such as long-sworn revenge. Regardless, the result is permanent and carries with it the potential to alter history—both that of those who transform themselves and of the countless mortals that will inevitably suffer as a result of a lich’s new power.
After its metamorphosis, a lich often finds some quiet place to dwell, typically protected by a variety of guardians and traps, for two primary purposes. First, a lich requires solitude in order to plan its elaborate schemes, and second, few mortals (if any) deign to interact with these legendarily corrupt necromancers. One reason begets the other, as the self-imposed isolation of a lich often drives the lich insane, further solidifying its separation from civilization. The longer a lich lives, the more meticulous a planner it becomes, secreting itself within a labyrinth of deadly puzzles, misdirection, and monsters. A lich’s servants and guardians are absolutely loyal, either due to their nature (such as constructs or other undead) or as a result of compulsion using powerful magic. Many liches go mad, in time, and the nature of a lich’s lair is a good indicator of the undead’s current mental state.
For all the protections it arrays around itself, a lich will go to greater lengths to guard its phylactery, as it knows that the destruction of this magical container spells doom for the lich. A lich is notoriously difficult to bargain with, though the threat of damaging its phylactery is a sure way to gain the upper hand in such a negotiation.
Lich Crafting
Liches spend a good deal of their downtime crafting magic items. In particular, a lich will create items that help it defeat and overcome known problems. This fact can prove especially dangerous if the PCs encounter a lich but fail to destroy its phylactery, for the next time they encounter the lich, it will likely have just the right tools to overcome their defenses.
Lich Treasure
The lair of a lich is usually filled with several magical treasures, particularly items that the undead can use based on its spellcasting abilities. Scrolls, wands, and staves are quite common, as are books of lore and tomes containing entirely new spells.
Unique Lichdom
The exact ritual, ingredients for deadly concoctions, and magical conditions required to become a lich are unique and different for every living creature. Understanding a spellcaster’s path to lichdom can help, but is no guarantee of success for others.
Associated Monsters
Undead minions are very common companions for a lich or demilich. Liches prefer mindless undead, that do what they’re told and don’t interrupt the lich’s studies with useless conversation. Liches with a knack for crafting are also fond of surrounding themselves with construct servitors and guardians, such as golems.
Creating A Lich
A lich can be any type of spellcaster, as long as it has the ability to perform a ritual of undeath as the primary caster (which can usually be performed only by a spellcaster capable of casting 6th-level spells). To create a lich, follow these steps.
Increase the spellcaster’s level by 1 and change its statistics as follows.
• Increase spell DCs and spell attack roll by 2.
Lich Abilities
A lich gains the undead trait and becomes evil. Liches lose all abilities that come from being a living creature.
A lich gains the following abilities.
Darkvision
Saving Throws +1 status bonus to all saves vs. positive
Negative Healing
Rejuvenation (arcane, necromancy) When a lich is destroyed, its soul immediately transfers to its phylactery. A lich can be permanently destroyed only if its phylactery is found and destroyed.
Immunities death effects, disease, paralyzed, poison, unconscious
Resistances cold 20, physical 15 (except magic bludgeoning)
Frightful Presence (aura, emotion, fear, mental) 60 feet, DC 30
Hand of the Lich All liches have a hand unarmed attack that deals 1d8 negative damage for every 3 levels and inflicts a paralyzing touch. This attack has the finesse trait.
Drain Phylactery [free-action] Frequency once per day; Effect The lich taps into its phylactery’s power to cast any arcane spell up to the highest level the lich can cast, even if the spell being cast is not one of the lich’s prepared spells. The lich’s phylactery doesn’t need to be present for the lich to use this ability.
Paralyzing Touch (arcane, curse, incapacitation, necromancy) A creature damaged by the lich’s hand Strike must succeed at a Fortitude save against the lich’s spell DC – 4. The creature becomes paralyzed for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls prone, and seems dead. A DC 25 Medicine check reveals the victim is alive.
Alternate Lich Abilities
Although the abilities on page 220 are standard for a lich, you can create a more unusual lich by substituting any one of the following abilities for frightful presence, hand of the lich, Drain Phylactery, or paralyzing touch.
Blasphemous Utterances (arcane, aura, enchantment, mental) 10 feet. The lich is accompanied by a constant echo of blasphemous murmurs and tainted whispers. A creature in the aura takes a –2 circumstance penalty to saves against mental effects and can’t take actions that have the concentrate trait unless they succeed at a DC 10 flat check. Failing this check wastes the action.
Cold Beyond Cold The lich’s hand Strike deals cold damage instead of negative, and instead of being paralyzed, the target is slowed 2. A successful Fortitude save reduces this to slowed 1 (or negates it on a critical success).
Dark Deliverance The lich has resistance to positive equal to its level.
Siphon Life [reaction] Trigger The lich deals damage with its hand Strike. Effect The lich regains Hit Points equal to half the damage dealt.
Void Shroud (aura, death, necromancy) 30 feet. The lich is surrounded by an aura of death, drawing forth souls to be consumed by the lich’s constant hunger. Living creatures in the emanation take a –2 status penalty to saves against fear and death effects. In addition, any creature that starts its turn in the area gains the doomed 1 condition unless it succeeds at a Will save against the lich’s spell DC – 4.
dexterity_modifier
4
diplomacy
19
hit_points_max
190
hit_points_notes
negative healing, rejuvenation
immunities
death effects, disease, paralyzed, poison, unconscious
intelligence_modifier
6
languages
Abyssal, Aklo, Common, Draconic, Elf, Infernal, Necril, Undercommon
level
12
npc_type
Creature
perception
20
religion
22
resistances
cold 10, physical 10 (except magical bludgeoning)
saving_throws_fortitude
17
saving_throws_notes
+1 status to all saves vs. positive
saving_throws_reflex
21
saving_throws_will
23
senses
darkvision
size
Medium
speed
25
spell_attack
26
spell_dc
36
spellcaster_prepared
TRUE
stealth
20
strength_modifier
0
traits
Undead
wisdom_modifier
4
NEMediumUndead
- Perception20; darkvision
- LanguagesAbyssal, Aklo, Common, Draconic, Elf, Infernal, Necril, Undercommon
- Skills arcana 28 crafting 24 (can craft magic items) deception 17 diplomacy 19 religion 22 stealth 20
- Str0Dex4Con0Int 6Wis4Cha3
- Items potion of invisibility scroll of teleport greater staff of fire
- AC 31 Fort17Ref21Will23 (+1 status to all saves vs. positive)
- HP 190 Immunitiesdeath effects, disease, paralyzed, poison, unconscious Resistancescold 10, physical 10 (except magical bludgeoning)
- Frightful Presence 60 feet, DC 29. A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster’s Frightful Presence for 1 minute. Critical Success: The creature is unaffected by the presence. Success: The creature is frightened 1. Failure: The creature is frightened 2. Critical Failure: The creature is frightened 4.
- Counterspell TriggerA creature casts a spell the lich has prepared. Effect: The lich expends a prepared spell to counter the triggering creature's casting of that same spell. The lich loses its spell slot as if it had cast the triggering spell. The lich then attempts to counteract the triggering spell.
- Drain Phylactery Frequency: once per day; Effect: The lich taps into its phylactery’s power to cast any arcane spell up to the highest level the lich can cast, even if the spell being cast is not one of the lich’s prepared spells. The lich’s phylactery doesn’t need to be present for the lich to use this ability.
- Speed25 feet,
- Melee hand 24 (finesse, magical) Damage4d8 negative plus paralyzing touch
- Prepared Spells DC 36 attack 26; chain lightning (x1) dominate (x1) vampiric exsanguination (x1) cloudkill (x1) cone of cold (x2) wall of ice (x1) dimension door (x1) dispel magic (x1) fire shield (x1) fly (x1) blindness (x1) locate (x1) magic missile (x1) vampiric touch (x1) false life (x1) mirror image (x1) resist energy (x1) see invisibility (x1) fleet step (x1) ray of enfeeblement (x2) true strike (x1)
- Cantrips detect magic mage hand message ray of frost shield
- Paralyzing Touch (arcane, curse, incapacitation, necromancy) A creature damaged by the lich’s hand Strike must succeed at a Fortitude save against the lich’s spell DC 32. The creature becomes paralyzed for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls prone, and seems dead. A DC 25 Medicine check reveals the victim is alive.
- Steady Spellcasting If a reaction would disrupt the lich's spellcasting action, the lich attempts a DC 15 flat check. On a success, the action isn't disrupted.
- Arcane Prepared Spells DC 36, attack +26; 6th chain lightning, dominate, vampiric exsanguination; 5th cloudkill, cone of cold (x2), wall of ice; 4th dimension door, dispel magic, fire shield, fly; 3rd blindness, locate, magic missile, vampiric touch; 2nd false life, mirror image, resist energy, see invisibility; 1st fleet step, ray of enfeeblement (x2), true strike; Cantrips (6th) detect magic, mage hand, message, ray of frost, shield