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Pathfinder Second Edition

Compendium

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Lich

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A Wizard whose insatiable desire for Arcane power eclipsed their mortal life, the lich is a truly devious and Versatile spellcaster.

Attributes

Lich

Creature 12

NEMediumUndead
  • Perception20; darkvision
  • LanguagesAbyssal, Aklo, Common, Draconic, Elf, Infernal, Necril, Undercommon
  • Skills arcana 28 crafting 24 (can craft magic items) deception 17 diplomacy 19 religion 22 stealth 20
  • Str0Dex4Con0Int 6Wis4Cha3
  • Items potion of invisibility scroll of teleport greater staff of fire
  • AC 31 Fort17Ref21Will23 (+1 status to all saves vs. positive)
  • HP 190 Immunitiesdeath effects, disease, paralyzed, poison, unconscious Resistancescold 10, physical 10 (except magical bludgeoning)
  • Frightful Presence 60 feet, DC 29. A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster’s Frightful Presence for 1 minute. Critical Success: The creature is unaffected by the presence. Success: The creature is frightened 1. Failure: The creature is frightened 2. Critical Failure: The creature is frightened 4.
  • Counterspell TriggerA creature casts a spell the lich has prepared. Effect: The lich expends a prepared spell to counter the triggering creature's casting of that same spell. The lich loses its spell slot as if it had cast the triggering spell. The lich then attempts to counteract the triggering spell.
  • Drain Phylactery Frequency: once per day; Effect: The lich taps into its phylactery’s power to cast any arcane spell up to the highest level the lich can cast, even if the spell being cast is not one of the lich’s prepared spells. The lich’s phylactery doesn’t need to be present for the lich to use this ability.
  • Speed25 feet,
  • Melee hand 24 (finesse, magical) Damage4d8 negative plus paralyzing touch
  • Prepared Spells DC 36 attack 26; chain lightning (x1) dominate (x1) vampiric exsanguination (x1) cloudkill (x1) cone of cold (x2) wall of ice (x1) dimension door (x1) dispel magic (x1) fire shield (x1) fly (x1) blindness (x1) locate (x1) magic missile (x1) vampiric touch (x1) false life (x1) mirror image (x1) resist energy (x1) see invisibility (x1) fleet step (x1) ray of enfeeblement (x2) true strike (x1)
  • Cantrips detect magic mage hand message ray of frost shield
  • Paralyzing Touch (arcane, curse, incapacitation, necromancy) A creature damaged by the lich’s hand Strike must succeed at a Fortitude save against the lich’s spell DC 32. The creature becomes paralyzed for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls prone, and seems dead. A DC 25 Medicine check reveals the victim is alive.
  • Steady Spellcasting If a reaction would disrupt the lich's spellcasting action, the lich attempts a DC 15 flat check. On a success, the action isn't disrupted.
  • Arcane Prepared Spells DC 36, attack +26; 6th chain lightning, dominate, vampiric exsanguination; 5th cloudkill, cone of cold (x2), wall of ice; 4th dimension door, dispel magic, fire shield, fly; 3rd blindness, locate, magic missile, vampiric touch; 2nd false life, mirror image, resist energy, see invisibility; 1st fleet step, ray of enfeeblement (x2), true strike; Cantrips (6th) detect magic, mage hand, message, ray of frost, shield