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Pathfinder Second Edition

Compendium

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Mezlan

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The bizarre shapeshifters known as mezlans were created ages ago as spies and infiltrators by a long-forgotten ritual infusing a magically constructed ooze with the soul of an exceptional sapient being. Having long since outlasted their creators, mezlans most often dwell alone amongst the ruins of the ancient civilizations they served as mortals.

Attributes

Mezlan

Creature 14

NMediumRare, Ooze
  • Perception25; darkvision
  • LanguagesAklo, Azlanti; polyglot
  • Skills athletics 28 deception 27 (+31 to Impersonate) occultism 24 stealth 28
  • Str8Dex6Con5Int 4Wis5Cha5
  • AC 31 Fort25Ref28Will23 (+1 status to all saves vs. magic)
  • HP 260 Immunitiescritical hits, precision, unconscious Weaknessesacid 10
  • Polyglot A mezlan can speak and understand any language they hear spoken after listening to the language for 1 minute. These languages fade from their mind after 24 hours.
  • Discorporate When the mezlan is reduced to 0 Hit Points, their body dissolves into colorless slime and begins seeping into nearby cracks or porous surfaces. If this material is not immediately contained or destroyed, the mezlan will eventually re-form, though they may lie dormant for years or even decades before doing so.
  • Absorb Spell TriggerThe mezlan succeeds at a saving throw against a single-target spell. Effect: The mezlan absorbs the spell, nullifying its effect and storing it for later. They can Cast the Spell using the original caster’s spell attack modifier and DC. They can store only one spell at a time, but they can absorb a new spell to replace the spell they currently have stored. A willing caster can allow the mezlan to Absorb a Spell without requiring a save.
  • Speed30 feet,
  • Melee polymorphic appendage 30 (magical, versatile P, versatile S) Damage3d12+14 bludgeoning
  • Ranged ooze globule 28 (range increment 30 feet) (range 30)Damage— —
  • Change Shape (concentrate, polymorph, transmutation) The mezlan assumes the form of any Medium or Small creature, excluding those with the elemental, incorporeal, or swarm traits but including specific individuals whose appearance they’ve seen. This doesn’t change the mezlan’s Speed or their attack and damage bonus with their Strikes, but the damage type dealt by their Strikes might change based on their new form. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster’s transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn’t gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
  • Extend Limb The mezlan extends one of their limbs, granting themself a reach of 20 feet with their polymorphic appendages until the end of their next turn.
  • Viscous Trap A creature hit by the mezlan’s ooze globule takes a –15-foot circumstance penalty to all Speeds for 1 minute. On a critical hit, a target standing on a solid surface also becomes immobilized, while a target Flying via wings falls to the ground and becomes unable to Fly. A target can end all effects by Escaping (DC 32) or spending a total of 3 Interact actions to free itself.