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Pathfinder Second Edition

Compendium

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Ochre Jelly

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Ochre jellies are animate masses of protoplasm with a sickly Combination of yellow, orange, and brown hues. Their acidic bodies dissolve flesh but leave other materials, including a victim’s gear and bones, intact. Some ancient cultures would entomb bodies in stone sarcophaguses with ochre jellies to allow the ooze to break down the flesh and clean and polish the bones.

Attributes

Ochre Jelly

Creature 5

NLargeMindless, Ooze
  • Perception7; motion sense 60 feet, no vision
  • Skills athletics 13
  • Str4Dex-5Con6Int -5Wis0Cha-5
  • AC 12 Fort15Ref4Will7
  • HP 150 Immunitiesacid, critical hits, electricity, mental, piercing, precision, slashing, unconscious, visual
  • Motion Sense A ochre jelly can sense nearby motion through vibration and air movement.
  • Ochre Acid An ochre jelly's acid damages only flesh- not bone, stone, wood, or other materials.
  • Split Whenever an ochre jelly is hit by an attack or effect that would deal slashing, piercing, or electricity damage and the ochre jelly has at least 10 HP, the jelly splits into two identical jellies with half the original’s HP. One jelly is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or sturdy to push).
  • Speed15 feet, climb 10 feet
  • Melee pseudopod 15 Damage1d8+7 bludgeoning and Grab
  • Constrict 1d8+3 (1d8+3) bludgeoning plus 1d4 (1d4) acid, DC 23. The monster deals the listed amount of damage to any numbers of creatures grabbed or restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.