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Pathfinder Second Edition

Compendium

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Onidoshi

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Onidoshi, or ogre mages, are oni with the Material form of an ogre. Onidoshi’s supernatural prowess and overwhelming intellect are enough to awe and cow entire families of rank-and-file ogres. Because of this, Onidoshi are often found at the head of ogre war parties or orchestrating these violent campaigns from behind the scenes. It’s rare for Onidoshi to lead solitary existences, but those who do prefer to maraud the countryside or exploit villages and hoard the spoils for themselves.

Attributes

Onidoshi

Creature 8

LELargeFiend, Giant, Humanoid, Oni
  • Perception17; darkvision
  • LanguagesCommon, Jotun
  • Skills acrobatics 15 arcana 13 athletics 16 deception 18 intimidation 18 nature 17
  • Str6Dex3Con4Int 3Wis3Cha4
  • Items +1 striking falchion breastplate composite shortbow
  • AC 27 Fort18Ref15Will15 (+1 status on all saves vs. magic)
  • HP 125
  • Attack of Opportunity TriggerA creature within the monster’s reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Effect: The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn’t count toward the monster’s multiple attack penalty, and its multiple attack penalty doesn’t apply to this Strike.
  • Speed30 feet, fly 30 feet
  • Melee falchion 21 (forceful, magical, reach 10 feet, sweep) Damage2d10+9 slashing fist 20 (agile, evil, magical, reach 10 feet) Damage2d8+9 bludgeoning
  • Ranged composite shortbow 17 (deadly 1d10, reload 0, range increment 100 feet) Damage2d6+9 piercing
  • Change Shape (concentrate, polymorph, primal, transmutation) The onidoshi takes on the appearance of an ogre. This doesn’t change their Speed or Strike attack and damage. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster’s transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn’t gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
  • Primal Innate Spells DC 24; 5th cone of cold; 4th charm, gaseous form, sleep; 3rd fear; 2nd darkness, invisibility (at will, self only)