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Pathfinder Second Edition

Compendium

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Rat Swarm

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A swarm of rats can cause total chaos within a household or business. Contracting filth fever is all the easier when dozens of these agitated or hungry vermin gather to bite victims en masse, making rat-hunting a viable career in many parts of the world as desperate townspeople seek relief from the disease’s spread.

Attributes

Rat Swarm

Creature 1

NLargeAnimal, Swarm
  • Perception5; low-light vision, scent (imprecise) 30 feet
  • Skills acrobatics 8 athletics 4 (+6 to Climb or Swim) stealth 6
  • Str-2Dex3Con1Int -4Wis1Cha-3
  • AC 14 Fort2Ref7Will4
  • HP 14 Immunitiesprecision, swarm mind Weaknessesarea damage 3, splash damage 3 Resistancesphysical 6 (except bludgeoning)
  • Speed30 feet, climb 10 feet
  • Swarming Bites Each enemy in the swarm’s space takes 1d6 (1d6) piercing damage and must attempt a DC 17 basic Reflex save. A creature that fails its save is exposed to filth fever.
  • Filth Fever (disease) The sickened and unconscious conditions from filth fever don't improve on their own until the disease is cured. Saving Throw: DC 14 Fortitude; Stage 1: carrier with no ill effect (1d4 (1d4) hours), Stage 2: sickened 1 (1 day), Stage 3: sickened 1 and slowed 1 (1 day), Stage 4: unconscious (1 day), Stage 5: dead.