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Pathfinder Second Edition

Compendium

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Silvanshee

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Silvanshees are a stealthy and extremely inquisitive contingent of agathions who Gather Information about the mortal world for other agathions. While they love to explore the Material Plane and sate their curiosity, they’re generally reclusive and skittish. These dual instincts war with each other whenever something exciting piques their interest. Because of their small sizes, they don’t pose a combat threat to most creatures; instead, silvanshees act as Nirvana’s eyes and ears in the mortal world, reporting back to superiors or calling for help should they run into danger.
Silvanshees appear indistinguishable from domestic felines, save for their violet eyes and the telltale blaze of differently colored fur on their chests. Of course, flying gives them away outright, so if at all possible, they only do so while in trusted company to avoid Detection.

Their fur color runs the spectrum of normal feline colorations. They can also transform into mist when necessary to maintain discretion or make a hasty getaway.

Attributes

Silvanshee

Creature 1

NGTinyAgathion, Celestial
  • Perception8; darkvision
  • LanguagesCelestial, Common, Draconic, Infernal; speak with animals
  • Skills acrobatics 7 arcana 3 medicine 6 stealth 7
  • LoreNirvana Lore 3
  • Str-2Dex4Con2Int 0Wis3Cha2
  • AC 17 Fort5Ref9Will6
  • HP 20 Weaknessesevil 3
  • Cat's Curiosity A silvanshee’s core value is curiosity. This enables them to seek out new experiences and information beyond their current understanding. A silvanshee can use trained skill actions for all skills, even if they’re untrained.
  • Speed25 feet, fly 40 feet
  • Melee jaws 9 (finesse, good, magical) Damage1d6-2 piercing claw 9 (agile, finesse, good, magical) Damage1d4-2 slashing
  • Cantrips dancing lights know direction prestidigitation stabilize
  • Cat's Grace When a silvanshee uses their gaseous form spell, the mist form remains roughly the size and shape of a cat, and the silvanshee retains their fly speed in this form.
  • Divine Innate Spells DC 16; 4th gaseous form (×3), read omens; Cantrips (1st) dancing lights, know direction, prestidigitation, stabilize; Constant (2nd) speak with animals
  • Champion Focus Spell DC 16, 1 Focus Point; 1st lay on hands