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Pathfinder Second Edition

Compendium

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Triceratops

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Triceratopses are muscular quadrupeds with powerful but short legs, thick necks, and heads crowned by a wide, bony frill. Though they bear a large horn on their snout and one on each brow, these dinosaurs are herbivores and use these bony protrusions only to defend themselves from attackers or in dramatic clashes against other triceratopses for grazing territory or mates. Short-tempered and obstinate, triceratopses are unlikely to back down from a fight unless they are hopelessly outmatched, and the creatures are known to fight to the death for no apparent reason beyond stubbornness. Triceratopses often serve as mounts for Lizardfolk, orcs, and giants, who ride comfortably behind the dinosaurs’ protective bone frills. A Triceratops is 30 feet long and weighs as much as 10 tons.

Triceratopses are surely the most well-known of the dinosaurs known as ceratopids, but many others exist. For example, the smaller styracosauruses have only one horn but several horn-like protrusions on their frills.

Attributes

Triceratops

Creature 8

NHugeAnimal, Dinosaur
  • Perception16; low-light vision, scent (imprecise) 30 feet
  • Skills acrobatics 21
  • Str7Dex0Con4Int -4Wis2Cha-1
  • AC 26 Fort18Ref12Will14
  • HP 140
  • Frill Defense TriggerThe rider is targeted with an attack. Requirements: A creature must be mounted on the triceratops. Effect: The triceratops intercepts the attack with its bony frill. The rider gains a +2 circumstance bonus to its AC against the triggering attack.
  • Speed30 feet,
  • Melee horns 19 (reach 15 feet) Damage2d8+9 piercing plus Knockdownfoot 19 (reach 10 feet) Damage2d6+9 bludgeoning
  • Lumbering Charge The triceratops Strides up to 10 feet and then makes a Strike.
  • Trample Large or smaller, foot, DC 26. The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
  • Vicious Gore A triceratops deals 2d6 (2d6) extra persistent bleed damage to prone targets it hits with its horns.