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Pathfinder Second Edition

Compendium

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Unicorn

Pronto para jogar? Crie personagens ilimitados do Pathfinder 2e Crie agora

Symbols of grace and purity, unicorns resemble proud and noble horses. They are typically pure white of coat, but they are best known for the single, delicate horn that extends from the center of their forehead. While unicorns often serve as protectors of unspoiled wilderness and sacred places, they are themselves highly sought after for their horns, which are said to possess potent Magical properties. To many, the mere idea of hunting such a magnificent creature in the hopes of severing its horn is utterly reprehensible. Indeed, a de-horned Unicorn is a sorry sight, and few such unicorns survive much longer in the wild.

Unicorns are found almost exclusively in remote, unsullied areas of wilderness. Sometimes associated with good-aligned Deities, other times associated with Nature and the fey, unicorns are always known for their righteousness and nobility. They are wary, at best, of most Humanoid creatures, due in large part for poachers’ tendency to hunt them for their horns, but unicorns are often rumored to have a Weakness for those who are pure of both heart and Spirit. Despite some tales, unicorns are equally likely to recognize purity in young men as in young women.

Attributes

Unicorn

Creature 3

CGLargeBeast, Fey
  • Perception13; darkvision, scent (imprecise) 30 feet
  • LanguagesCommon, Sylvan
  • Skills acrobatics 10 diplomacy 11 stealth 8 survival 9
  • Str4Dex3Con3Int 0Wis4Cha4
  • AC 20 Fort10Ref8Will11 (+2 vs. mental)
  • HP 45 Immunitiespoison
  • Ghost Touch A unicorn's Strikes have the effects of a ghost touch property rune.
  • Wild Empathy The unicorn has a connection to the creatures of the natural world that allows it to communicate with them. The unicorn can use Diplomacy to Make an Impression on animals and to make very simple Requests of them.
  • Speed45 feet,
  • Melee horn 12 (good, magical) Damage1d10+4 piercing and ghost touchhoof 12 (agile, magical) Damage1d8+4 bludgeoning and ghost touch
  • Cantrips light
  • Powerful Charge The unicorn Strides up to double its Speed in a straight line and then makes a horn Strike. If the unicorn moved at least 20 feet, it deals an additional 2d6 (2d6) damage on a hit.
  • Primal Innate Spells DC 21; 5th tree stride; 3rd heal (x2), neutralize poison; 1st detect alignment (at will, good only); Cantrips (2nd) light