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Pathfinder Second Edition

Compendium

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Young Silver Dragon

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Silver dragons are among the most chivalrous of all dragonkind; they wield frost and cold as Weapons, can walk on clouds, and dwell high upon snowy mountain peaks or deep in steep, misty valleys. Although they typically make their lairs among the highlands, the pursuit of justice leads silver dragons to Travel far and wide—often into the very heart of realms overrun by evil. These exemplars of righteousness are ceaseless in their determination to help the weak, spread honor, and stamp out evil.

Silver dragons are sleek and sinuous. Their hides resemble nothing so much as a suit of gleaming armor, lending further credence to the popular myth that silver dragons are the paladins of dragonkind. The zeal with which they seek out, confront, and defeat evil is unsurpassed even among their metallic cousins, and they adhere to strict codes of honor usually passed down from parent to hatchling. On occasion, they instead learn these codes from trusted mentors, usually other silver dragons or gold dragons. As they age, they become even more dedicated to their codes, often adding new and even more restrictive clauses to the systems that guide their behavior.

Silver dragons are incredibly altruistic and regularly consort with the citizens of goodly societies, of which they consider themselves protectors and guides. In addition to responding to evil threats, silver dragons work to prevent evil from taking root in the first place, and they ensure mortals under their care are well fed, educated, and treated with dignity. Although silver dragons can seem overzealous or even eager to join the fight against evil, they know that the best way to rid the world of corruption is to stamp out strife and disillusionment at their source, not to passively sit back and watch it grow into an unsolvable problem. Silver dragons can be vindictive, but they can also be forgiving; for evildoers who seek to atone for their sins and turn over a new leaf, the support of a silver Dragon is both unwavering and invaluable.

Many silver dragons are also drawn to religious endeavors, venerating Deities such as Iomedae, Sarenrae, and other Deities concerned with justice, virtue, and redemption.

Attributes

Young Silver Dragon

Creature 10

LGLargeCold, Dragon
  • Perception20; darkvision, fog vision, scent (imprecise) 60 feet
  • LanguagesAuran, Common, Draconic
  • Skills acrobatics 14 athletics 22 diplomacy 18 intimidation 20 medicine 20 religion 18 society 14
  • Str6Dex2Con3Int 2Wis4Cha4
  • AC 31 Fort20Ref17Will21
  • HP 200 Immunitiescold, paralyzed, sleep Weaknessesfire 10
  • Cloud Walk The silver dragon can tread on clouds or fog as though on solid ground.
  • Fog Vision The silver dragon ignores the concealed condition from fog and clouds.
  • Frightful Presence 90 feet, DC 28. A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster’s Frightful Presence for 1 minute. Critical Success: The creature is unaffected by the presence. Success: The creature is frightened 1. Failure: The creature is frightened 2. Critical Failure: The creature is frightened 4.
  • Wing Deflection TriggerThe silver dragon is targeted with an attack. Effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete.
  • Speed40 feet, fly 100 feet, cloud walk
  • Melee jaws 23 (cold, reach 10 feet) Damage2d10+12 piercing claw 23 (agile) Damage2d8+12 slashing tail 21 (reach 15 feet) Damage1d10+10 bludgeoning
  • Breath Weapon The silver dragon breathes in one of two ways. The dragon can’t use Breath Weapon again for 1d4 (1d4) rounds. • Frost (arcane, cold, evocation); The dragon breathes a cloud of frost in a 30-foot cone that deals 10d6 (10d6) cold damage (DC 29 basic Reflex save). • Paralyzing Gas (arcane, enchantment, incapacitation); The dragon breathes a blast of paralyzing gas. Each creature within a 30-foot cone must succeed at a DC 29 Fortitude save or be slowed 1 for 1 round (or paralyzed for 1 round on a critical failure).
  • Draconic Frenzy The silver dragon makes two claw Strikes and one tail Strike in any order.
  • Draconic Momentum When the dragon scores a critical hit with a Strike, it recharges its Breath Weapon.
  • Arcane Innate Spells DC 28; 1st detect alignment (evil only)
  • Optional Divine Prepared Spells DC 28, attack +23; 4th freedom of movement, read omens, restoration; 3rd heal, paralyze, wall of wind; 2nd augury, calm emotions, restoration, see invisibility; 1st alarm, bless, protection, true strike; Cantrips (4th) detect magic, light, message, read aura, stabilize