Pathfinder Second Edition
Compendium
Type to search for a spell, item, class — anything!
Searches must be at least 2 characters.
*
Oddity Identification
Ready to play? Build unlimited Pathfinder 2e characters
Create Now
Oddity Identification (Feat 1)
General, Skill
Prerequisites trained in Occultism
When you become aware of a Magical effect or see a spell being cast, you can immediately determine if it twists minds (with the Mental trait), fights against Fortune (with the Fortune or Misfortune trait), or reveals secrets (with the Detection, Prediction, Revelation, or Scrying traits). At the GM’s discretion, similar Effects can also fall into these categories. When you Identify Magic or Recall Knowledge to learn more about these Effects, you can always use Occultism without penalty and gain a +2 circumstance bonus.
Attributes
category
Feats
traits
General, Skill
Advertisement