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Pathfinder Second Edition

Compendium

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Step 9 - Calculate Modifiers

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With most of the big decisions for your character made, it’s time to calculate the modifiers for each of the following statistics. If your Proficiency rank for a statistic is trained, expert, master, or legendary, your bonus equals your character’s level plus another number based on the rank (2, 4, 6, and 8, respectively). If your character is untrained, your Proficiency bonus is +0.

Perception

Your character’s Perception modifier measures how alert they are, and is equal to their Proficiency bonus in Perception plus their Wisdom modifier.

Spells and Spellcasting

Many characters can learn a few Cantrips or focus Spells, but the bard, Cleric, druid, witch, and Wizard all gain spellcasting—the ability to cast a wide variety of Spells. If your character’s class grants Spells, you should take time during Step 7 to learn about the Spells they know and how to cast them. The fourth page of the character sheet provides space to note your character’s magic tradition and their Proficiency rank for their spell Attack modifier and Spell DC. It also gives space to record the Spells in your character’s repertoire or spellbook. Each class determines how and which Spells a character can cast, but the Spells themselves and detailed rules for spellcasting are located in Chapter 7.

Saving Throws

For each kind of saving throw, add your character’s Fortitude, Reflex, or Will Proficiency bonus (as appropriate) plus the Attribute Modifier associated with that kind of saving throw. For Fortitude saving throws, use your character’s Constitution modifier. For Reflex saving throws, use your character’s Dexterity modifier. For Will saving throws, use your character’s Wisdom modifier. Then add in any Bonuses or Penalties from abilities, feats, or items that always apply (but not modifiers, Bonuses, or Penalties that apply only in certain situations). Record this number on the line for that saving throw.

Melee Strikes and Ranged Strikes

Next to where you’ve written your character’s melee and ranged Weapons, calculate the modifier to Strike with each weapon and how much damage that Strike deals. The modifier for a Strike is equal to your character’s Proficiency bonus with the weapon plus an Attribute Modifier (usually Strength for melee Strikes and Dexterity for ranged Strikes). You also add any item bonus from the weapon and any other permanent Bonuses or Penalties. You also need to calculate how much damage each weapon’s Strike deals. Melee Weapons usually add your character’s Strength modifier to Damage Rolls, while ranged Weapons might add some or all of your character’s Strength modifier, depending on the weapon’s traits. See the weapon entries in Chapter 6 for more information.

Skills

In the second box to the right of each skill on your character sheet, there’s an abbreviation to remind you of the Attribute Modifier for that skill. For each skill in which your character is trained, add your Proficiency bonus for that skill (typically +3 for a 1st-level character) to the indicated attribute’s modifier, as well as any other applicable Bonuses and Penalties, to determine the total modifier for that skill. For Skills your character is untrained in, use the same method, but your Proficiency bonus is +0.

Character Sheet

For Perception and saving throws, write your Proficiency bonus and the appropriate Attribute Modifier in the boxes provided, then record the total modifier in the large space. Record the Proficiency Bonuses, attribute modifiers, and total modifiers for your melee Strikes and ranged Strikes in the box after the name of each weapon, and record the damage for each, along with the traits for that Attack. For Skills, record the Attribute Modifier and Proficiency bonus in the appropriate box for each skill, and then write the total skill modifiers in the spaces to the left.

If your character has any modifiers, Bonuses, or Penalties from feats or abilities that always apply, add them into the total modifiers. For ones that apply only in certain situations, note them next to the total modifiers.

Attributes

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