Pathfinder Second Edition
Compendium
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Skill Checks and Skill DCs (Legacy)
When you’re actively using a skill, often by performing one of its Actions, you might attempt a skill check: rolling a d20 and adding your skill modifier. To determine this modifier, add your ability modifier for the skill’s key ability, your Proficiency bonus for the skill, and any other Bonuses and Penalties.
Skill modifier = modifier of the skill’s key Ability Score + Proficiency bonus + other Bonuses + PenaltiesWhen writing down the modifier on your character sheet, you should write down only the numbers that always apply—typically just your ability modifier and Proficiency bonus at 1st level. At higher levels, you may wear or use items to improve your Skills with item Bonuses pretty much all the time; you should write those down, too.
The GM sets the DC of a skill check, using the guidelines in Chapter 10: Game Mastering. The most important DCs to remember are the five simple skill DCs below.
Task Difficulty |
Simple DC |
---|---|
Untrained | 10 |
Trained | 15 |
Expert | 20 |
Master | 30 |
Legendary | 40 |
When someone or something tests your skill, they attempt a check against your skill DC, which is equal to 10 plus your skill modifier. A skill DC works like any other DC to determine the effect of an opposing creature’s skill action.
See Chapter 9: Playing the Game for more information about modifiers, Bonuses, and Penalties.