Starfinder
Compendium
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Mystic Spell List
0-Level
Daze: Humanoid Creature of CR 3 or lower is dazed.
Detect Affliction: Determine whether a Creature or Object has been poisoned, is diseased, is cursed, or is suffering a similar affliction.
Detect Magic: Detect spells and magic items within 60 feet.
Fatigue: Touched Creature is Fatigued.
Ghost Sound: Create minor illusory sounds.
Grave Words: Force a corpse to babble.
Psychokinetic Hand: Telekinetically move an Object of 1 bulk or less.
Stabilize: Cause a dying Creature to Stabilize.
Telekinetic Projectile: Telekinetically hurl an Object, dealing 1d6 Damage to the Target and Object.
Telepathic Message: Send a short Telepathic Message and hear simple telepathic replies.
Token Spell: Perform simple magical effects.
1st-Level
Charm Person: Make one humanoid Creature believe that it is your ally.
Command: One Creature obeys a select Command for 1 round.
Confusion, Lesser: One living Creature is confused for 1 round.
Detect Radiation: Detect Radiation within 120 feet.
Detect Thoughts: “Listen” to surface thoughts.
Disguise Self: Change your appearance.
Fear: Frighten a single living Creature that's of CR 4 or lower for 1d4 rounds.
Identify: Gain a +10 bonus to Identify items of a magic or technological nature.
Keen Senses: Target gains Low-Light Vision and a +2 bonus to Perception checks.
Life Bubble: Encase targeted creatures with a shell of tolerable atmosphere.
Mind Link: Instantly and telepathically communicate information to a Creature.
Mind Thrust: Mentally deal 2d10 Damage to one Target.
Mystic Cure: Restore 1d8 + your Wisdom Modifier Hit Points to a living Creature.
Reflecting Armor: Sheath of mystical force can reflect Damage back on foe.
Remove Condition, Lesser: Remove one minor harmful condition affecting a Creature.
Share Language: Target understands chosen languages.
Wisp Ally: Create wisp of energy that shines light and distracts an enemy.