Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
Create a free account

Burn Bryte


Type to search for a spell, item, class — anything!

No Questions Asked

Edit Page Content

You agree to take on a job without knowing its Consequences. This job comes from a source that is unknown or untrustworthy, but on account of blackmail, money, or curiosity, you take it. Nothing is ever as simple as it seems. This Story Path is for a person who wants to roleplay a mission that gets messy with complications.

1st Event: The Offer

Completion: You complete this event when you agree to take on a job without having all the details. You could be part of a crew that’s kept in the dark about the true intent of a heist, simple handoff, escort mission, or some other task. Maybe you take the job because the money is too good to pass up, you’re blackmailed into doing so, the payment is something you need to complete another mission, or because your curiosity won’t allow you to do otherwise.

Reward: Select one special ability from your Species.

2nd Event: This Wasn’t Covered

Completion: The source who contracted you adds a complication to your job. They might request you make an extra stop, steal more than planned, give you twice as many people to escort, or affix some other twist that makes your mission more complicated. You complete the event when you accept the complication and think of a way to manage it or when you find a way to nullify or get out of it while still carrying on with the job.

Reward: Increase the die size of one of your Social Skills by 1.

3rd Event: Warning

Completion: You get a cryptic warning that the job you’ve taken on isn’t quite what it seems. This warning comes in the form of an obstacle you have to overcome. It might be a coded message, a series of cryptic clues leading to the warning, or a Battle with people trying to stop you. You complete this event when you overcome this obstacle and discover the warning.

Reward: Increase the die size of your Computers, Empathy, Engineering, Melee, or Ranged skill by 1.

4th Event: What am I Doing?

Completion: You complete this event when you take action to better understand the Consequences of your job. You might steal information, interrogate someone, or uncover clues in another way to reveal the Consequences of what you were asked to do. Are your actions about to hurt innocent people? Are you making the rich richer? Are you being set up to take a fall or get killed by your enemies? Whatever you’re doing, it’s not as simple or harmless as the job seemed.

Reward: Increase the die size of your Computers, Empathy, Presence, Skullduggery, Stealth, or Streetwise skill by 1.

5th Event: Your Job, Your Choice

Completion: Do you perform the job knowing the consequences? Do you decide to stop those who hired you in the first place? Do you forget about the job and move on? You complete this event after you go through with the job, sabotage it, or walk away from it.

Reward if you complete the job or sabotage it: Gain the Hard Reputation special ability. Two times per day when you fail a Presence skill roll outside of Combat, you can make the failure a success. If you complete this Story Path a second or greater time and you complete or sabotage the job again, select one special ability from your Species.

Reward if you walk away: Select one Nova ability from your Species.


Advertisement Create a free account