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Population: 1,700

Overview: Brelish fishing villages tied to supernatural forces

Key NPCs: Bull Mordran (male human innkeeper), Cask Cooper (male halfling shipwright), Lora Tarn (female human veteran), Mala Cooper (female halfling priest), Tall Bradon (male dwarf ferryman)

When people on the frontier talk about Silver Lake, they’re usually referring to the assortment of small villages and hamlets spread across the southern shore of the lake. Because Silver Lake isn’t a unified town, it doesn’t have a counselor or a sheriff. If there’s trouble, the Lakefolk will go to Shavalant or Orcbone to seek justice—though more often than not, they’ll just take care of things themselves. On the whole, the Lakefolk are pragmatic, cynical, and suspicious of outsiders. Every lake village has its secrets, and they don’t care to have outsiders digging them up. If you’ve come for fish, they’ve got fish for sale. But they aren’t much for pleasant conversation.

Not all of the secrets the Lakefolk possess are as secret as they’d like them to be. It’s a known fact that Silver Lake contains a strong manifest zone tied to Thelanis. This makes the lake a remarkable and dangerous resource, which is discussed in more detail later in this chapter.

What’s also known is that there are fey spirits in the lake… and that the communities around Silver Lake have struck bargains with these spirits. For the most part, this involves little or no active interaction between the present Lakefolk and their fey patrons. Deals were made in the distant past, and what matters now is that each village has a pact it needs to maintain to ensure the quality of its catch and the safety of its sailors. Common practice is to refer to these fey patrons as their great-grandfathers or great-grandmothers, though some villages have other customs. Much like the people of Shavalant and the Whitehorn Wood, the Lakefolk don’t romanticize these relationships or have any special love for the fey. It’s a simple business arrangement they need to fulfill, and some Lakefolk resent these lingering agreements. On the other hand, breaking a pact can have disastrous consequences; there are a few ghost towns along the shore, abandoned because of the enmity between the villagers and the resident fey. Most of the Lakefolk aren’t especially knowledgeable about the fey and don’t have a way to reliably contact their patron. The wandering Greensinger known as Briar has often sought to serve as an intermediary between the Lakefolk and their patrons, but many of the Lakefolk don’t want some outsider interfering with their business. It’s our waters and our bargains. You want to buy some fish? Great. If not, door’s right there.

Interesting Things About Silver Lake

  • Silver Lake touches Thelanis. While the Lakefolk largely just catch fish, you never know when someone might find a mysterious old lamp or a glittering eel with magical properties in their nets. Driftwood from Silver Lake may be charged with Thelanian energies, making it especially suitable for crafting wands or staffs.
  • There are a number of abandoned villages on the shores of Silver Lake. Some are believed to be cursed by fey forces, while others suffered arcane bombardment during the Last War; Aundair tested and deployed magical weapons on Silver Lake, some of which have left lingering effects.
  • Every village in Silver Lake has some sort of arrangement with its “great-grandparent.” Sometimes these are strange (no one in the village can wear red) and sometimes they carry a cost (they must pour a barrel of ale into the lake each month). There are always rumors of villages with more sinister secrets. Beyond this, this unusual arrangement could easily serve as cover for a Cult of the Dragon Below, whose quirks are dismissed as favors for the fey patron.

Businesses and Locations

Silver Lake doesn’t have a lot to offer, unless you’re looking for fish or some clever driftwood sculptures. There’s no dragonmarked services, no Gold Dragon Inn; if you’re looking for a mercantile, you should have stayed in Shavalant. Some of the villages have no visitor-facing businesses whatsoever, but others have one particular point of attraction. There are around a dozen active villages in Silver Lake; here are notes on a few of the most significant.

Bradon Ferry. One of the larger villages, Bradon Ferry takes its name from the service it provides. The Bradon family runs a ferry service between Silver Lake and Xandrar. The ferry runs every other day, as it’s a day’s journey in either direction. Traveling straight across Silver Lake can be a dangerous journey, but Tall Bradon (who is, in fact, a dwarf) has a special route… and the Bradon family may have pacts that make it possible.

Cooper Shrine. The Coopers are halflings. While their ancestors were indeed coopers, today the family uses their magewright woodworking skills to construct and repair fishing boats. Cask Cooper is the oldest shipwright and the nominal head of the family. Mala Cooper is a priest of the Sovereign Host and maintains the small shrine in the village. Everybody in Silver Lake loves the Coopers, and if you’ve heard any rumors about Mala Cooper making sacrifices to the Devourer, they’re damn lies.

Graywater. The fishing has never been good in Graywater, and the human Tarn family turned to soldiering to bring in coin. There are a few Tarns in the Westwind Riders and a few serving in the Deneith Blademarks. Thanks to this experience, the Tarns operate as a militia and Lora Tarn sees herself as the de facto sheriff of Silver Lake. There’s not usually too much trouble, but Lora deals with fights that break out at Mordran Market and does her best to deal with brigands and ruffians.

Mordran Market. With a population of 300, Mordran Market is the largest village on Silver Lake. The market is open on the weekends, and people come from the surrounding villages and farms to sell their catch and crops. Mordran is just north of Shavalant, and merchants and intermediaries from the town will make the journey up to Mordran Market. Mordran also has the only inn on Silver Lake, an unlicensed establishment called the Black Duck. The Mordrans are an extended human family who make up most of the village. Sina Mordran oversees the market; Bull Mordran runs the Black Duck; and Crane Mordran is the patriarch of the fisherfolk. At the end of each week, Sina has to throw an interesting trinket into the lake, so she always looks for intriguing deals at the market.

Silver Lake Connections

  • (Warlock) If you’re from Silver Lake, your warlock patron could be the great-grandparent of your village. While most of these patrons are fey, it’s possible that some more sinister power is hiding among them. Also, just because you have a fey patron doesn’t mean you have to be an Archfey warlock. A spirit of Silver Lake might be fey in nature but grant the powers of the Fathomless or of a Marid Genie. As a warlock, you have a more active relationship with your great-grandparent than most of the villagers have with their patrons. Are you working for the good of your village? Have you broken some rule—possibly transferring the favor of the spirit from your village to you personally—and fled? Or are you just eager to exchange your life of fishing for one of adventure?
  • Even if you’re not a Warlock, as a Sorcerer or a Druid you could say that your abilities are gifts of the powers within Silver Lake—whether the patron of your village or some greater power that dwells at the heart of the lake. This is especially appropriate for a Storm Sorcerer or a Circle of the Land (Coastal) Druid, but any path could work. Perhaps you helped an ancient gold dragon in the middle of the lake and it imbued you with the powers of a Draconic Bloodline. As with a Warlock, are you working to help your village? Have you been given a mission by your patron? Or are you just excited to put your magical gifts to the test?
  • You were born in one of the villages surrounding Silver Lake but left to serve in the Last War. When you recently returned home, you discovered that your village was empty. Your neighbors say that your family were the victims of some sort of mysterious Aundairian magical attack. One day, you’ll find out what happened and who is responsible, then make them pay for their crimes.
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