
Level 5 Conjuration (Cleric, Paladin)
Casting Time: Action
Range: 90 feet
Components: V, S, M (a reliquary worth 500+ GP)
Duration: Concentration, up to 1 hour
You call forth a Celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range and uses the Celestial Spirit stat block. When you cast the spell, choose Avenger or Defender. Your choice determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.
Roll20 Note: In the VTT, you can access the Celestial Spirit stat block by navigating to the Compendium tab of the right-hand sidebar and searching for Celestial Spirit in the Monster category. Ensure the source is 'Player's Handbook (2024)' and drag and drop the chip onto an empty spot on the VTT. The DM may need to assign the sheet to you. In Roll20 Characters, you can open a new Character and use the Compendium in the same way to drag and drop the sheet directly onto the character sheet. Be careful not to drag and drop onto the spellcaster's character sheet as it will overwrite.