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Cetaceal

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Cetaceals are great water-dwelling agathions who swim the planar seas and Commune with the creatures of the deeps. Rarely seen by landwalkers, they defend the waters against Aquatic evils such as aboleths. Their spirits usually were those of great mortal leaders of Aquatic or coastal tribes, or good folk who died underwater serving some great cause, reborn in a celestial form that is part Humanoid, part orca. They are social beings and develop close friendships with other celestials and marine creatures.

A cetaceal is 8 feet long and weighs 400 pounds, although some grow quite a bit larger than that.

Special Abilities

Protective Aura (Su) Against attacks made or effects created by Evil Creatures, this ability provides a +4 Deflection bonus to AC and a +4 Resistance Bonus on Saving Throws to anyone within 20 feet of the cetaceal. Otherwise, it functions as a Magic Circle Against Evil Effect and a Lesser Globe of Invulnerability , both with a radius of 20 feet (caster level equals cetaceal's HD). The defensive benefits from the circle are not included in the above Stat Block.

Shockwave (Su) Once per day, a cetaceal can release a 100-foot-radius burst of energy. All creatures in the area take 17d6 damage; half of this Damage is Cold , and half is electricity (DC 25 Reflex save halves). The save DC is Constitution-based.

Stun (Ex) Any Creature moved by a cetaceal's push attack must make a DC 25 Fortitude Saving Throw or be stunned for 1 round. The DC is Constitution-based.

Attributes

AC
30, Touch 15, Flat-footed 25 (+4 Dex, +1 Dodge, +15 Natural; +4 Deflection Vs. Evil )
Alignment
Ng
Aura
Protective Aura (20 Ft.)
Base Atk
+17
CMB
+26
CMD
41 (Can't Be Tripped)
CR
CR 15
Cha
17
Con
24
Creature Type
Outsider (Agathion, Aquatic, Extraplanar, Good)
DR
10/evil And Silver
Dex
19
Environment
Any Water (Nirvana)
Feats
Combat Casting , Dodge , Improved Initiative , Lightning Reflexes , Mobility , Spell Penetration , Weapon Focus (Shortspear, Tail Slap), Wind Stance
Fort
+17
HP
212 (17d10+119); Regeneration 5 ( Evil Weapons And Spells)
Immune
Cold , Electricity, Petrification
Init
Ng Medium Outsider ( Agathion , Aquatic , Extraplanar , Good ) +8
Int
14
Languages
Celestial, Draconic, Infernal; Speak With Animals , Truespeech
Melee
+1 Shocking Burst Shortspear +28/+23/+18/+13 (1d6+14 Plus 1d6 Electricity), Tail Slap +22 (1d6+4 Plus Push And Stun)
Organization
Solitary, Pair, Or Pod (36)
Racial Modifiers
+4 Perception
Ref
+16
Resist
Sonic 10
SQ
Amphibious, Lay On Hands (8d6, 11/day, As A 17th-level Paladin)
Senses
Blindsense 60 Ft., Darkvision 60 Ft., Low-light Vision; Perception +28
Size
Medium
Skills
Diplomacy +12, Handle Animal +14, Heal +21, Knowledge (Arcana) +22, Knowledge (Nature) +19, Knowledge (Planes) +22, Perception +28, Sense Motive +24, Stealth +24, Swim +17
Special Attacks
Shockwave, Push (Tail Slap, 10 Ft.)
Speed
10 Ft., Swim 80 Ft.
Spell Resistance
26
Spell-Like Abilities
(Cl 15th; Concentration +18) Constant— Speak With Animals At Will— Detect Thoughts (Dc 15), Light , Lightning Bolt (Dc 16), Hold Monster (Dc 18), Message, Greater Teleport (Self Plus 50 Lbs. Of Objects Only), 7/day— Break Enchantment , Cure Serious Wounds , Neutralize Poison , Remove Disease 3/day— Cone Of Cold (Dc 18), Cure Critical Wounds , Greater Restoration , Heal 1/day— Awaken , Summon Monster Viii (Water Elementals Only)
Str
29
Treasure
Double ( +1 Shocking Burst Shortspear , Other Treasure)
Will
+9; +4 Vs. Poison , +4 Resistance Vs. Evil
Wis
18
XP
51,200
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