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Pathfinder

Compendium

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Cetaceal

Cetaceals are great water-dwelling agathions who swim the planar seas and Commune with the creatures of the deeps. Rarely seen by landwalkers, they defend the waters against Aquatic evils such as aboleths. Their spirits usually were those of great mortal leaders of Aquatic or coastal tribes, or good folk who died underwater serving some great cause, reborn in a celestial form that is part Humanoid, part orca. They are social beings and develop close friendships with other celestials and marine creatures.

A Cetaceal is 8 feet long and weighs 400 pounds, although some grow quite a bit larger than that.

Special Abilities

Protective Aura (Su) Against attacks made or effects created by Evil Creatures, this ability provides a +4 Deflection bonus to AC and a +4 Resistance Bonus on Saving Throws to anyone within 20 feet of the Cetaceal. Otherwise, it functions as a Magic circle against evil Effect and a Lesser Globe of Invulnerability , both with a radius of 20 feet (caster level equals cetaceal's HD). The defensive benefits from the circle are not included in the above stat block.

Shockwave (Su) Once per day, a Cetaceal can release a 100-foot-radius burst of energy. All creatures in the area take 17d6 damage; half of this Damage is Cold , and half is electricity (DC 25 Reflex save halves). The save DC is Constitution-based.

Stun (Ex) Any Creature moved by a cetaceal's push attack must make a DC 25 Fortitude Saving Throw or be stunned for 1 round. The DC is Constitution-based.

Attributes

Cetaceal

CR 15

  • XP

    51,200
  • Ng Medium Outsider (Agathion, Aquatic, Extraplanar, Good)
  • Init

    +8;

    Senses

    Blindsense 60 Ft., Darkvision 60 Ft., Low-light Vision;Perception +28
  • Aura

    Protective Aura (20 Ft.)
  • DEFENSE

  • AC

    30, touch 15, flat-footed 25 (+4 Dex, +1 Dodge, +15 Natural; +4 Deflection Vs. Evil)
  • hp

    212(17d10+119)
  • Fort

    +17,

    Ref

    +16,

    Will

    +9
  • DR

    10/evil And Silver;

    Immunities

    Cold, Electricity, Petrification;

    Resist

    Sonic 10;

    SR

    26
  • OFFENSE

  • Speed

    10 Ft., Swim 80 Ft.
  • Melee

    +1 Shocking Burst Shortspear +28/+23/+18/+13 (1d6+14 Plus 1d6 Electricity), Tail Slap +22 (1d6+4 Plus Push And Stun)
  • Special Attacks

    Shockwave, Push (Tail Slap, 10 Ft.)
  • Spell-Like Abilities

    (CL 15; concentration +18 )
  • STATISTICS

  • Str

    29,

    Dex

    19,

    Con

    24,

    Int

    14,

    Wis

    18,

    Cha

    17
  • Base Atk

    +17;

    CMB

    26;

    CMD

    41
  • Feats

    Combat Casting, Dodge, Improved Initiative, Lightning Reflexes, Mobility, Spell Penetration, Weapon Focus (Shortspear, Tail Slap), Wind Stance,
  • Skills

    Diplomacy +12 Handle Animal +14 Heal +21 Knowledge (arcana) +22 Knowledge (nature) +19 Knowledge (planes) +22 Perception +28 Sense Motive +24 Stealth +24 Swim +17 ;

    Racial Modifiers

    +4 Perception
  • Languages

    Celestial, Draconic, Infernal; Speak With Animals, Truespeech
  • SQ

    Amphibious, Lay On Hands (8d6, 11/day, As A 17th-level Paladin)
  • ECOLOGY

  • Environment

    Any Water (Nirvana)
  • Organization

    Solitary, Pair, Or Pod (3-6)
  • Treasure

    Double ( +1 Shocking Burst Shortspear , Other Treasure)