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Cetaceal
Cetaceals are great water-dwelling agathions who swim the planar seas and Commune with the creatures of the deeps. Rarely seen by landwalkers, they defend the waters against Aquatic evils such as aboleths. Their spirits usually were those of great mortal leaders of Aquatic or coastal tribes, or good folk who died underwater serving some great cause, reborn in a celestial form that is part Humanoid, part orca. They are social beings and develop close friendships with other celestials and marine creatures.
A Cetaceal is 8 feet long and weighs 400 pounds, although some grow quite a bit larger than that.
Special Abilities
Protective Aura (Su) Against attacks made or effects created by Evil Creatures, this ability provides a +4 Deflection bonus to AC and a +4 Resistance Bonus on Saving Throws to anyone within 20 feet of the Cetaceal. Otherwise, it functions as a Magic circle against evil Effect and a Lesser Globe of Invulnerability , both with a radius of 20 feet (caster level equals cetaceal's HD). The defensive benefits from the circle are not included in the above stat block.
Shockwave (Su) Once per day, a Cetaceal can release a 100-foot-radius burst of energy. All creatures in the area take 17d6 damage; half of this Damage is Cold , and half is electricity (DC 25 Reflex save halves). The save DC is Constitution-based.
Stun (Ex) Any Creature moved by a cetaceal's push attack must make a DC 25 Fortitude Saving Throw or be stunned for 1 round. The DC is Constitution-based.