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Maenad

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This wild-looking woman is covered in spattered blood. Her wicked smile reveals sharp teeth and her eyes suggest Insanity.

Creatures of unbridled violence and decadence, maenads roam the world inviting others to join in on their debased revels. Though they can otherwise pass for humans, maenads appear bestial when raging or engaging in a bloody revel. They consume massive amounts of wine and food, cause fights, and tear their foes limb from limb. They control people's minds, subconsciously inviting them to engage in their bloody festivities and fostering urges that lead to excesses of hunger, lust, anger, and violence.

Maenads can live for thousands of years. They insinuate themselves into normal society before attempting to influence the community. They travel their entire lives in search of creatures to influence into debauchery, cannibalism, and gluttony.

Special Abilities

Infectious Dance (Su) Any Creature viewing a dancing maenad from within 60 feet of her must succeed at a DC 19 Will save or be affected as if by Confusion For 1 hour. For every four creatures affected by this ability, the maenad gains 1d10 Temporary Hit Points and her Charisma score increases by 1; these benefits end if the affected creatures break free of the dance.

Mad Feast (Su) As a Full-Round Action, a maenad can conjure a supernatural feast. Creatures eating from this feast gain a +2 bonus to Strength and Constitution, 1d8 Temporary Hit Points, and a +4 morale bonus on fear saves for 12 hours. Creatures affected also take a 4 Penalty on Will Saving Throws (this Penalty does not apply on saves against fear), and find it more compelling to engage in debauchery, excess, and violence.

Poison (Ex) Bite—injury; Save Fort DC 19; Frequency 1/round for 6 rounds; Effect 1d3 Con; Cure 2 consecutive saves.

Attributes

AC
20, Touch 15, Flat-footed 15 (+4 Dex, +1 Dodge, +5 Natural)
Alignment
Ce
Base Atk
+9
CMB
+13
CMD
28
CR
CR 8
Cha
21
Con
20
Creature Type
Monstrous Humanoid
Dex
18
Environment
Temperate Forests Or Plains
Feats
Dodge, Improved Critical (Claw), Improved Initiative, Persuasive, Power Attack
Fort
+8
HP
94 (9d10+45)
Immune
Calm Emotions
Init
Ce Medium Monstrous Humanoid +8
Int
13
Languages
Common, Sylvan
Melee
Bite +13 (1d6+4 Plus Poison), 2 Claws +13 (1d4+4/1920 Plus Poison)
Organization
Solitary, Pair, Or Revel (312)
Ref
+10
Resist
Fire 10
SQ
Mad Feast
Senses
Darkvision 60 Ft.; Perception +15
Size
Medium
Skills
Bluff +14, Diplomacy +13, Disguise +11, Intimidate +19, Perception +15, Sense Motive +9
Special Attacks
Infectious Dance, Poison
Speed
30 Ft.
Spell Resistance
19
Spell-Like Abilities
(Cl 12th; Concentration +17) At Will— Murderous Command (Dc 16), Polypurpose Panacea , Rage 3/day— Bull's Strength , Charm Monster (Dc 19), Mad Hallucination (Dc 17), Vampiric Touch
Str
19
Treasure
Standard
Will
+9; +4 Vs. Mind-affecting Effects
Wis
16
XP
4,800
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