Advertisement Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Ostiarius

Edit Page Content

Cloaked in shadows, every curve and sculpted muscle of this Creature suggests some new gasping pleasure or titillating torture.

Ostiariuses mind the gate between the world of mortals and the delights of the Plane of Shadow. Their role is twofold: admitting their brethren onto the Material Plane and—more insidiously—convincing mortals to willingly journey with them to their shadowed homeland. They are the emissaries of their race, encouraging susceptible mortals to abandon their tired philosophies and embrace the possibilities of a realm of inscrutable Darkness. Most proudly stand over 6 feet tall, though their weights range from exceedingly light to grossly heavy.

Special Abilities

Compel Courage (Ex) An ostiarius can inspire courage as a 5th-level bard using bardic performance, granting a +2 morale bonus on Saving Throws against charm and fear effects and a +2 competence bonus on attack and weapon Damage rolls. This ability has a range of 50 feet and affects those creatures the ostiarius chooses who also willingly accept the benefits of the effect (no Saving Throw required). The ostiarius's performance compels creatures to Perform at dangerous extremes. Any living non-outsider that benefits from this ability takes 1 point of bleed Damage. A Creature that accepts these benefits for multiple consecutive rounds gains additional points of bleed Damage that stack with one another (to a maximum of 5). This is an audible, mind-affecting effect and can be countered by a bard's countersong class feature.

Shadow Traveler (Ex) When an ostiarius uses Plane Shift To travel to the Plane of Shadow, it arrives at its intended destination with complete accuracy. When an ostiarius uses Shadow Walk , it moves at 100 miles per hour.

Unnerving Gaze (Ex) A Creature that succumbs to an ostiarius's unnerving gaze becomes sickened for 1d4 rounds. This is a mind-affecting fear effect. The save DC is Charisma-based.

Attributes

AC
18, Touch 12, Flat-footed 16 (+2 Dex, +2 Natural, +4 Shield)
Alignment
Le
Base Atk
+7
CMB
+7
CMD
19
CR
CR 5
Cha
19
Con
14
Creature Type
Outsider (Evil, Extraplanar, Kyton, Lawful)
Dex
15
Environment
Any (Plane Of Shadow)
Feats
Alertness, Blind-fight, Improved Initiative, Iron Will
Fort
+7
HP
52 (7d10+14); Regeneration 2 (Good Weapons And Spells)
Immune
Cold, Magic Missile
Init
Le Medium Outsider (Evil, Extraplanar, Kyton, Lawful) +6
Int
19
Languages
Common, Infernal; Telepathy 100 Ft.
Melee
2 Touches +2 (1 Plus Bleed)
Organization
Solitary, Pair, Or Synod (59)
Ref
+4
SQ
Shadow Traveler
Senses
Darkvision 60 Ft.; Perception +16
Size
Medium
Skills
Bluff +14, Diplomacy +14, Escape Artist +9, Heal +14, Intimidate +14, Knowledge (Planes) +14, Perception +16, Perform (Oratory) +14, Sense Motive +16, Stealth +12
Special Attacks
Bleed (1d6), Compel Courage, Unnerving Gaze (30 Ft., Dc 19)
Speed
30 Ft.
Spell-Like Abilities
(Cl 7th; Concentration +11) Constant— Shield At Will— Calm Emotions (Dc 16), Darkness , Enthrall (Dc 16), Major Image (Dc 17) 3/day— Crushing Despair (Dc 17), Shadow Walk , Silence (Dc 16) 1/day— Plane Shift (Dc 21; To The Material Plane And The Plane Of Shadow Only, Lawful Evil Creatures Only), Shout (Dc 18)
Str
10
Treasure
Standard
Will
+11
Wis
18
XP
1,600
Advertisement Create a free account