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Pathfinder

Compendium

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Wayang

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Spiralling patterns cover this shadowy humanoid's skin, and its black hair trails away in wisps.

Originating from the Shadow Plane, wayangs are pixie-like in stature with extremely gangly limbs and skin the color of deep shadow. They follow a philosophy known as "The Dissolution," which teaches that in passing they again merge into shadow.

Wayang Characters

Wayangs are defined by class levels—they don't have racial Hit Dice. Wayangs have the following racial traits.

+2 Dexterity, +2 Intelligence, –2 Wisdom: Wayangs are nimble and cagey, but their worldview is strange.

Small: Wayangs are Small creatures and gain a +1 size bonus to AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to CMD, and a +4 size bonus on Stealth checks.

Slow Speed: Wayangs have a base speed of 20 feet.

Darkvision: Wayangs can see in the dark up to 60 feet.

Light and Dark (Su): See stat block above.

Lurker: Wayangs gain a +2 racial bonus on Perception and Stealth checks.

Shadow Magic: Wayangs add +1 to the save DC of shadow subschool spells they cast. Wayangs with a Charisma score of 11 or higher gain the following spell-like abilities: 1/day—ghost sound, pass without trace, ventriloquism (caster level equals the wayang's level, saves are Charisma-based).

Shadow Resistance: Wayangs get a +2 racial bonus on saves against spells of the shadow subschool.

Languages: Wayangs begin play speaking Common and Wayang. Those with high Intelligence scores can choose from the following: any human language, Abyssal, Aklo, Draconic, Goblin, and Infernal.

Special Abilities

Light and Dark (Su) Once per day as an immediate action, a wayang can choose to be affected by positive and negative energy effects as if it were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute.

Attributes

AC
14, Touch 14, Flat-footed 11 (+3 Dex, +1 Size)
Alignment
Cn
Arcane School Spell-Like Abilities
(Cl 1st; Concentration +4) 6/day—blinding Ray
Base Atk
+0
CMB
2
CMD
11
CR
CR 1/2
Cha
13
Con
12
Creature Type
Humanoid (Wayang)
Dex
16
Environment
Temperate Forests
Feats
Combat Casting, Scribe Scroll
Fort
+1
HP
8 (1d6+2)
Init
Male Wayang Illusionist 1 Cn Small Humanoid (Wayang) +3
Int
17
Languages
Abyssal, Common, Draconic, Goblin, Wayang
Melee
Dagger +0 (1d3-1/19-20)
Monster Class
Male wayang illusionist 1
Opposition Schools
Necromancy, Transmutation
Organization
Solitary, Pair, Tribe (3-24)
Racial Modifiers
+2 Perception , +2 Stealth
Ranged
Blowgun +4 (1)
Ref
+3
SQ
Arcane Bond (Amulet), Extended Illusions +1 Round, Light And Dark, Shadow Magic
Senses
Darkvision 60 Ft.; Perception +2
Size
Small
Skills
Craft (Alchemy) +7, Knowledge (Arcana) +7, Perception +2, Spellcraft +7, Stealth +10
Speed
20 Ft.
Spells Prepared
(Cl 1st; Concentration +4) 1st— Hypnotism (Dc 14), Silent Image (Dc 14), Vanish 0 (At Will)— Detect Magic , Ghost Sound (Dc 13), Read Magic
Str
8
Treasure
Npc Gear (Blowgun With 20 Darts, Dagger, Other Treasure)
Wayang Spell-Like Abilities
(Cl 1st; Concentration +2) 1/day— Ghost Sound (Dc 11), Pass Without Trace , Ventriloquism (Dc 12)
Will
+1; +2 Vs. Shadow Spells
Wis
8
XP
200
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