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Pathfinder

Compendium

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Leonal

This lion-headed Humanoid has golden fur, sharp teeth, and long cat-like claws on its hands and feet.

A Leonal is a lion-like Agathion, noble and fierce. Though gentle with their families and patient with strangers on their home plane, in battle leonals are deadly foes of evil and cruelty. They hunt fiends and other evil monsters, silently tailing their prey until they find the right time to leap and slash. Leonals pride themselves on their hunting prowess, and few land creatures can match their speed. Although capable of using Weapons, the majority of leonals prefer to battle evil with tooth and claw.

Leonals like their battles to be straightforward affairs. They begin with a roar to put their foes off balance, then follow up with claw and bite attacks. They closely coordinate with others in their pride, watching one another's flanks and setting up devastating attacks. They mainly use their magical abilities against large numbers of weaker foes and against those they need to capture or incapacitate without dealing harm to them.

Leonals stand 6 feet tall and weigh 270 pounds on average. Males usually have manes of either dark gold or black hair, which may only surround the head or may extend onto the shoulders and chest. Female leonals do not have manes, but may have longer hair on the back of the neck.

Special Abilities

Protective Aura (Su) Against attacks made or effects created by Evil Creatures, this ability provides a +4 Deflection bonus to AC and a +4 Resistance Bonus on Saving Throws to anyone within 20 feet of the Leonal. Otherwise, it functions as a Magic circle against evil Effect and a Lesser Globe of Invulnerability , both with a radius of 20 feet (caster level equals leonal's HD). The defensive benefits from the circle are not included in a leonal's stat block.

Roar (Su) Up to three times per day, a Leonal can emit a powerful roar as a standard Action. Each roar affects a 60-foot cone with the effects of a Holy Word Spell and also deals 2d6 points of sonic Damage to all creatures in the area (DC 21 Fortitude negates). This is a sonic effect. The save DC is Charisma-based.

Attributes

Leonal

CR 12

  • XP

    19,200
  • Ng Medium Outsider (Agathion, Extraplanar, Good)
  • Init

    +7;

    Senses

    Darkvision 60 Ft., Low-light Vision, Scent;Perception +19
  • Aura

    Protective Aura (20 Ft.)
  • DEFENSE

  • AC

    27, touch 14, flat-footed 23 (+4 Deflection Vs. Evil)
  • hp

    147(14d10+70)
  • Fort

    +14,

    Ref

    +12,

    Will

    +6
  • DR

    10/evil And Silver;

    Immunities

    Electricity, Petrification;

    Resist

    Cold 10, Sonic 10;

    SR

    23
  • OFFENSE

  • Speed

    60 Ft.
  • Melee

    Bite +23 (1d8+8 Plus Grab ), 2 Claws +23 (1d6+8)
  • Special Attacks

    Roar, Pounce , Rake (2 Claws +23, 1d6+8)
  • Spell-Like Abilities

    (CL 14; concentration +16 )
  • STATISTICS

  • Str

    27,

    Dex

    17,

    Con

    20,

    Int

    14,

    Wis

    14,

    Cha

    15
  • Base Atk

    +14;

    CMB

    22;

    CMD

    36
  • Feats

    Ability Focus (Roar), Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Focus (Bite, Claw),
  • Skills

    Acrobatics +24 Handle Animal +19 Intimidate +19 Perception +19 Sense Motive +19 Stealth +24 ;

    Racial Modifiers

    +4 Acrobatics, +4 Stealth
  • Languages

    Celestial, Draconic, Infernal; Speak With Animals, Truespeech
  • SQ

    Lay On Hands (7d6, 9/day, As A 14th-level Paladin)
  • ECOLOGY

  • Environment

    Any Land (Nirvana)
  • Organization

    Solitary, Pair, Or Pride (3-8)
  • Treasure

    Standard