Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Advertisement Create a free account

Revenant

Fueled by hatred and a need for vengeance, a Revenant rises from the grave to hunt and kill its murderer. Devoid of any compassion, emotion, or logic, a Revenant has but one purpose, and cannot rest until it has found vengeance.

Special Abilities

Baleful Shriek (Su) Once every 1d4 rounds, a Revenant can shriek as a standard Action. All creatures within a 60-foot spread must make a DC 18 Will save or cower in Fear For 1d4 rounds. This is a mind-affecting Fear Effect. The save DC is Charisma-based.

Reason to Hate (Su) A revenant's existence is fueled by its hatred for its murderer. As long as the murderer exists, the Revenant exists. If the murderer dies, the Revenant is immediately slain. A murderer who becomes Undead Does not trigger a revenant's Destruction. When a Revenant encounters its murderer, it gains the benefits of a Haste Spell (CL 20th) that lasts as long as its murderer remains in sight. Against its murderer, the Revenant also gains a +4 profane bonus on attack rolls, weapon Damage rolls, Grapple checks, and Saving Throws.

Self-Loathing (Ex) When confronted with its reflection or any object that was important to it in life, a Revenant must make a DC 20 Will save to avoid becoming overwhelmed with self-pity. This condition renders the Revenant helpless, and lasts until the Revenant is attacked or sees its murderer. If a Revenant resists becoming overwhelmed, the Revenant becomes obsessed with the source that triggered the Saving Throw and does everything it can to destroy it, reacting to the trigger as if the trigger were its murderer and gaining bonuses from its reason to hate ability.

Sense Murderer (Su) A Revenant knows the direction but not the distance to its murderer—this sense can be blocked by any effect that blocks Scrying. Against its murderer, a Revenant has True Seeing And Discern Lies In effect at all times (CL 20th); these abilities cannot be dispelled.

Attributes

Revenant

CR 6

  • XP

    2,400
  • Le Medium Undead
  • Init

    +7;

    Senses

    Darkvision 60 Ft., Sense Murderer;Perception +13
  • DEFENSE

  • AC

    19, touch 13, flat-footed 16 (+3 Dex, +6 Natural)
  • hp

    76(9d8+36)
  • Fort

    +7,

    Ref

    +6,

    Will

    +7
  • DR

    5/slashing;

    Immunities

    Cold, Undead Traits;

    SR

    17
  • Weaknesses

    Self-loathing
  • OFFENSE

  • Speed

    30 Ft.
  • Melee

    2 Claws +14 (1d8+7 Plus Grab )
  • Special Attacks

    Baleful Shriek, Constrict (1d6+7)
  • STATISTICS

  • Str

    24,

    Dex

    17,

    Con

    0,

    Int

    7,

    Wis

    12,

    Cha

    19
  • Base Atk

    +6;

    CMB

    13;

    CMD

    26
  • Feats

    Cleave, Improved Initiative, Power Attack, Step Up, Weapon Focus (Claw),
  • Skills

    Intimidate +16 Perception +13
  • Languages

    Common
  • SQ

    Reason To Hate
  • ECOLOGY

  • Environment

    Any Land
  • Organization

    Solitary
  • Treasure

    Standard