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Pathfinder Second Edition

Compendium

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Ancient Silver Dragon

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Silver dragons are among the most chivalrous of all dragonkind; they wield frost and cold as Weapons, can walk on clouds, and dwell high upon snowy mountain peaks or deep in steep, misty valleys. Although they typically make their lairs among the highlands, the pursuit of justice leads silver dragons to Travel far and wide—often into the very heart of realms overrun by evil. These exemplars of righteousness are ceaseless in their determination to help the weak, spread honor, and stamp out evil.

Silver dragons are sleek and sinuous. Their hides resemble nothing so much as a suit of gleaming armor, lending further credence to the popular myth that silver dragons are the paladins of dragonkind. The zeal with which they seek out, confront, and defeat evil is unsurpassed even among their metallic cousins, and they adhere to strict codes of honor usually passed down from parent to hatchling. On occasion, they instead learn these codes from trusted mentors, usually other silver dragons or gold dragons. As they age, they become even more dedicated to their codes, often adding new and even more restrictive clauses to the systems that guide their behavior.

Silver dragons are incredibly altruistic and regularly consort with the citizens of goodly societies, of which they consider themselves protectors and guides. In addition to responding to evil threats, silver dragons work to prevent evil from taking root in the first place, and they ensure mortals under their care are well fed, educated, and treated with dignity. Although silver dragons can seem overzealous or even eager to join the fight against evil, they know that the best way to rid the world of corruption is to stamp out strife and disillusionment at their source, not to passively sit back and watch it grow into an unsolvable problem. Silver dragons can be vindictive, but they can also be forgiving; for evildoers who seek to atone for their sins and turn over a new leaf, the support of a silver Dragon is both unwavering and invaluable.

Many silver dragons are also drawn to religious endeavors, venerating Deities such as Iomedae, Sarenrae, and other Deities concerned with justice, virtue, and redemption.

Attributes

Ancient Silver Dragon

Creature 19

LGGargantuanUncommon, Cold, Dragon
  • Perception32; darkvision, fog vision, scent (imprecise) 60 feet
  • LanguagesAuran, Common, Draconic, Dwarven, Sylvan
  • Skills acrobatics 27 athletics 38 diplomacy 34 intimidation 37 medicine 33 religion 32 society 30
  • Str9Dex4Con5Int 5Wis5Cha7
  • AC 45 Fort34Ref31Will34 (+1 status to all saves vs. magic)
  • HP 410 Immunitiescold, paralyzed, sleep Weaknessesfire 15
  • Cloud Walk The silver dragon can tread on clouds or fog as though on solid ground.
  • Fog Vision The silver dragon ignores the concealed condition from fog and clouds.
  • Frightful Presence 90 feet, DC 40. A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster’s Frightful Presence for 1 minute. Critical Success: The creature is unaffected by the presence. Success: The creature is frightened 1. Failure: The creature is frightened 2. Critical Failure: The creature is frightened 4.
  • Cold Aura A dragon’s aura automatically affects everything within 15 feet around that monster. 3d6 (3d6) cold damage. The silver dragon can turn this aura on or off as a single action, which has the concentrate trait, and can choose not to affect allies within the aura. A monster’s aura automatically affects everything within a specified emanation around that monster. The monster doesn’t need to spend actions on the aura; rather, the aura’s effects are applied at specific times, such as when a creature ends its turn in the aura or when creatures enter the aura. If an aura does nothing but deal damage, its entry lists only the radius, damage, and saving throw. Such auras deal this damage to a creature when the creature enters the aura and when a creature starts its turn in the aura. A creature can take damage from the aura only once per round. The GM might determine that a monster’s aura doesn’t affect its own allies. For example, a creature might be immune to a monster’ frightful presence if they have been around each other for a long time.
  • Reflect Spell TriggerThe silver dragon critically succeeds at a saving throw against a spell, or a caster trying to target the dragon critically fails their attack roll. Effect: The spell is reflected back upon the caster, with the effect of spell turning.
  • Wing Deflection TriggerThe silver dragon is targeted with an attack. Effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete.
  • Speed60 feet, fly 180 feet; cloud walk
  • Melee jaws 37 (cold, magical, reach 20 feet) Damage4d10+17 piercing claw 37 (agile, magical, reach 15 feet) Damage4d8+17 slashing tail 35 (magical, reach 25 feet) Damage3d10+15 bludgeoning
  • Breath Weapon As young silver dragon, but a 50-foot cone, DC 42, the frost deals 20d6 (20d6) cold damage, and the paralyzing gas makes the creature paralyzed for 1 round (or 3 rounds on a critical failure).
  • Draconic Frenzy The silver dragon makes two claw Strikes and one tail Strike in any order.
  • Draconic Momentum When the silver dragon scores a critical hit with a Strike, it recharges its Breath Weapon.
  • Arcane Innate Spells DC 40; 1st detect alignment (evil only)
  • Optional Arcane Prepared Spells DC 40, attack +36; 8th discern location, divine decree, heal; 7th divine decree, energy aegis, plane shift; 6th repulsion, true seeing, zealous conviction; 5th banishment, heal, sending; 4th freedom of movement, read omens, restoration;3rd heal, paralyze, wall of wind; 2nd augury, calm emotions, restoration, see invisibility; 1st alarm, bless, protection, true; Cantrips (8th) detect magic, light, message, read aura, stabilize