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Pathfinder Second Edition

Compendium

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Brainchild

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A rumor can become so vivid and so persistent that it comes to life, creating a brainchild—a living Illusion that hatches from an intense belief in a remorseless and implacable killer. Often, these rumors swirl around the victims of a phantasmal killer spell. A brainchild’s capabilities grow when they pursue a believer but deflate against skeptics, making them only as bad as one thinks they are. A simple drive to stalk, terrify, and kill propels a Brainchild, but the creature might also exhibit other behaviors ascribed to them through gossip.

Attributes

Brainchild

Creature 11

CELargeRare, Illusion, Mental
  • Perception18; darkvision
  • Languagestelepathy 100 feet, universal language
  • Skills deception 22 intimidation 24 performance 22 society 21 stealth 20
  • Str4Dex5Con4Int 2Wis3Cha7
  • AC 30 Fort21Ref22Will18
  • HP 200 Immunitiesdeath effects, detection, diseased, doomed, necromancy, scrying Weaknessesmental 10
  • Universal Language Anything spoken by the brainchild is perceived by the listener in its native language.
  • Urban Legend A brainchild is sustained only by the reputation that precedes them. Mindless creatures are immune to a brainchild and can’t perceive them. The brainchild’s size, features, and items, as well as the appearance of their attacks, match what the foes perceiving them expect. If foes expect to see different things, the brainchild chooses which to manifest. If any creature that can perceive the brainchild believes the brainchild has one of the abilities below, the brainchild has that ability. A creature can Seek or Sense Motive (against the brainchild’s Deception DC) to attempt to disbelieve an individual ability. If at any point no creature perceiving the brainchild believes in the ability, the brainchild loses that ability immediately. If foes expect different particulars, such as one believing the brainchild is immune to fire and another believing they’re immune to divinations, the brainchild chooses one to have. Tremorsense (imprecise) 100 feet. Immunity to one damage type, magic school, or condition Weakness 10 to one damage type other than mental. Resistance 10 to physical damage, with an exception for either cold iron or silver. Frightful Presence (aura, emotion, fear, mental) 100 feet, DC 28. 1d6 Extra Damage on Strikes, of a type one foe believes in. Additional Spells phantom pain and shadow blast at 6th level.
  • Persistence of Memory When a brainchild is destroyed, it returns if anyone still fully believes it exists, re-forming within 100 feet of any believer after 2d4 (2d4) days.
  • Speed30 feet, fly 30 feet
  • Melee illusory weapon 24 (illusion, mental, occult) Damage4d6+10 mental plus urban legend
  • Ranged illusory weapon 24 (illusion, mental, occult, range 100 feet) (range 100)Damage4d6+6 mental
  • Cantrips ghost sound message
  • Occult Innate Spells DC 30; 5th phantasmal killer (×3, image resembles the brainchild); 4th dimension door (×2); Cantrips (6th) ghost sound, message