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Pathfinder Second Edition

Compendium

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Young Copper Dragon

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Capricious and always eager to share a good laugh, copper dragons are among the wiliest of the metallic dragons, but this by no means interferes with their mission to spread Freedom in oppressive lands. Copper dragons are hedonists who are quick to indulge in simple pleasures, but they’re also sympathetic to other creatures, slow to pass judgment, and careful to always examine a situation from as many perspectives as possible. This philosophy has its drawbacks, however, as copper dragons are susceptible to Negative influences and prone to forgiving the less serious evil acts performed by their chromatic cousins and other cruel creatures. Copper dragons also have a difficult time keeping their temper in check once they are roused to anger.

Copper dragons tend to lair in warm or temperate hills, but due to their Nature, they move their lairs every few years. They sometimes live among other people, especially any dwarves who reside nearby. Some copper dragons even worship gods typically worshipped only by humanoids. Among these dragons, worship of Cayden Cailean is most popular, as they see his love of Freedom and penchant for alcohol aligning with the typical copper Dragon mindset.

A copper dragon’s combat tactics are as unorthodox as its sense of humor, as it is more likely to use mockery and tricks than outright strength to win its battles. As a copper Dragon ages, it perfects jokes capable of rendering its foes helpless with laughter.

Attributes

Young Copper Dragon

Creature 8

CGLargeDragon, Earth
  • Perception16; darkvision, scent (imprecise) 60 feet
  • LanguagesCommon, Draconic, Gnomish
  • Skills acrobatics 17 athletics 17 crafting 14 deception 15 performance 16 society 16 stealth 17
  • Str5Dex3Con2Int 2Wis2Cha3
  • AC 27 Fort16Ref17Will16 (+1 status to all saves vs. magic)
  • HP 150 Immunitiesacid, paralyzed, sleep
  • Climb Stone The dragon’s climb speed functions only when climbing stone surfaces.
  • Frightful Presence 90 feet, DC 23. A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster’s Frightful Presence for 1 minute. Critical Success: The creature is unaffected by the presence. Success: The creature is frightened 1. Failure: The creature is frightened 2. Critical Failure: The creature is frightened 4.
  • Twisting Tail TriggerA creature within reach of the copper dragon’s tail uses a move action or leaves a square during a move action it’s using. Effect: The dragon makes a tail Strike at the creature with a –2 penalty. If it hits, the dragon disrupts the triggering action.
  • Speed30 feet, fly 120 feet, climb stone 30 feet
  • Melee jaws 20 (acid, reach 10 feet) Damage2d8+8 piercing claw 20 (agile) Damage2d6+8 slashing tail 18 (reach 15 feet) Damage1d8+7 bludgeoning
  • Breath Weapon The copper dragon breathes in one of two ways. The dragon can’t use Breath Weapon again for 1d4 (1d4) rounds. • Acid (acid, arcane, evocation); The dragon breathes acid in a 60-foot line that deals 8d6 (8d6) acid damage (DC 26 basic Fortitude save). • Slowing Gas (arcane, transmutation); The dragon breathes a 60-foot line of slowing gas. Each creature in the area must succeed at a DC 26 Fortitude save or be slowed 1 for 1 round (or slowed 2 on a critical failure).
  • Draconic Frenzy The dragon makes two claw Strikes and one tail Strike in any order.
  • Draconic Momentum When the dragon scores a critical hit with a Strike, it recharges its Breath Weapon.
  • Arcane Innate Spells DC 27; 1st grease (at will)
  • Optional Arcane Prepared Spells DC 27, attack +20; 3rd dispel magic, haste, meld into stone; 2nd glitterdust, invisibility, see invisibility; 1st fleet step, illusory object, magic aura; Cantrips (3rd) detect magic, ghost sound, message, read aura