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The Murtath System’s namesake planet is the zivoy homeworld. While many zivoys fled Murtath, there’s still enough of a population for some semblance of government.
Selective cultures only allow visitors and immigrants from specific places. Such a culture does not allow others from places deemed dangerous, but may make an exception with heavy vetting.
Bonus: If you come from a selective culture, increase the dice sizes of one of your Mental skills to a d12, one of your Social skills to a d10, any other skill to a d10, any two skills you want to a d8, and any three other skills to a d6.
Suburban cultures are not as crowded as urban ones, but still pack people in close enough together to form tight-knit communities.
Bonus: If you come from a suburban culture, you gain an additional 5000 argent to buy your starting equipment.
Homogeneous cultures consist mainly of a single species that holds most of the culture’s power and identity.
Bonus: If you come from a homogeneous culture, you gain two special abilities and two Nova abilities from your species.
Intermediate cultures have enough economic opportunity for most people to make a living, but most are not fabulously wealthy either. Intermediate cultures can be found on the outskirts of the Heartworlds and in the Midbelt.
Bonus: If you come from an intermediate culture, you gain 5,000 argent to buy your starting equipment. In addition, increase the dice sized of two of your skills by 1.